DarkflameServer/dGame/dEntity/CMakeLists.txt

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CMake
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set(DGAME_DENTITY_SOURCES
"EntityCallbackTimer.cpp"
"EntityTimer.cpp")
add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES})
target_include_directories(dEntity PUBLIC ".")
target_precompile_headers(dEntity REUSE_FROM dGameBase)