DarkflameServer/dScripts/EquipmentScripts/BuccaneerValiantShip.cpp

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#include "BuccaneerValiantShip.h"
#include "SkillComponent.h"
void BuccaneerValiantShip::OnStartup(Entity* self) {
self->AddCallbackTimer(1.0F, [self]() {
auto* skillComponent = self->GetComponent<SkillComponent>();
auto* owner = self->GetOwner();
if (skillComponent != nullptr && owner != nullptr) {
skillComponent->CalculateBehavior(982, 20577, LWOOBJID_EMPTY, true, false, owner->GetObjectID());
// Kill self if missed
self->AddCallbackTimer(1.1F, [self]() {
self->Smash();
});
}
});
}