DarkflameServer/dScripts/RockHydrantBroken.cpp

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#include "RockHydrantBroken.h"
#include "EntityManager.h"
#include "GameMessages.h"
void RockHydrantBroken::OnStartup(Entity* self) {
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self->AddTimer("playEffect", 1);
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const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
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const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
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for (auto* bouncer : bouncers) {
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
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GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
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self->AddTimer("KillBroken", 10);
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}
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "KillBroken") {
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
if (bouncer != nullptr) {
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->Kill();
} else if (timerName == "playEffect") {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
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}
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}