DarkflameServer/dScripts/NjIceRailActivator.h

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#pragma once
#include "NjRailActivatorsServer.h"
class NjIceRailActivator : public NjRailActivatorsServer {
void OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName, int32_t waypoint) override;
private:
std::u16string BreakpointVariable = u"BreakPoint";
std::u16string BlockGroupVariable = u"BlockGroup";
std::u16string IceBlockVariable = u"IceBlock";
};