DarkflameServer/dGame/dComponents/RocketLaunchLupComponent.h

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#pragma once
#include "Entity.h"
#include "GameMessages.h"
#include "Component.h"
/**
* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
*
*/
class RocketLaunchLupComponent : public Component {
public:
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
/**
* Constructor for this component, builds the m_LUPWorlds vector
* @param parent parent that contains this component
*/
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RocketLaunchLupComponent(Entity* parent);
~RocketLaunchLupComponent() override;
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/**
* Handles an OnUse event from some entity, preparing it for launch to some other world
* @param originator the entity that triggered the event
*/
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void OnUse(Entity* originator) override;
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/**
* Handles an OnUse event from some entity, preparing it for launch to some other world
* @param originator the entity that triggered the event
* @param index index of the world that was selected
*/
void OnSelectWorld(Entity* originator, uint32_t index);
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private:
/**
* vector of the LUP World Zone IDs, built from CDServer's LUPZoneIDs table
*/
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std::vector<LWOMAPID> m_LUPWorlds{};
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};