DarkflameServer/dGame/dComponents/AchievementCacheKey.h

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#include "eMissionTaskType.h"
#ifndef __ACHIEVEMENTCACHEKEY__H__
#define __ACHIEVEMENTCACHEKEY__H__
class AchievementCacheKey {
public:
AchievementCacheKey() {
targets = "";
value = 0;
type = eMissionTaskType::UNKNOWN;
};
bool operator==(const AchievementCacheKey& point) const {
return this->targets == point.targets && this->value == point.value && this->type == point.type;
};
void SetTargets(const std::string value) { this->targets = value; };
void SetValue(uint32_t value) { this->value = value; };
void SetType(eMissionTaskType value) { this->type = value; };
std::string GetTargets() const { return this->targets; };
uint32_t GetValue() const { return this->value; };
eMissionTaskType GetType() const { return this->type; };
private:
std::string targets;
uint32_t value;
eMissionTaskType type;
};
// Specialization of hash for the above class
namespace std {
template<>
struct hash<AchievementCacheKey> {
size_t operator()(const AchievementCacheKey& key) const {
size_t hash = 0;
GeneralUtils::hash_combine(hash, key.GetType());
GeneralUtils::hash_combine(hash, key.GetValue());
GeneralUtils::hash_combine(hash, key.GetTargets());
return hash;
};
};
};
#endif //!__ACHIEVEMENTCACHEKEY__H__