DarkflameServer/resources/sharedconfig.ini

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# MySQL connection info:
mysql_host=
mysql_database=
mysql_username=
mysql_password=
# 0 or 1, should log to console
log_to_console=1
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
log_debug_statements=0
# The public facing IP address. Can be 'localhost' for locally hosted servers
external_ip=localhost
# 0 or 1, should not compile chat hash map to file
dont_generate_dcf=0
# How many clients can be connected to the server at once
max_clients=999
# Where to put crashlogs
dump_folder=
# The location of the client
# Either the folder with /res or with /client and /versions
client_location=
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# The maximum outgoing bandwidth in bits. If your clients are having
# issues with enemies taking a while to catch up to them, increse this value.
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maximum_outgoing_bandwidth=80000
# The Maximum Translation Unit (MTU) size for packets. If players are
# getting stuck at 55% on the loading screen, lower this number to
# reduce the chances of packet loss. This value only has an effect
# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
# value within that range.
maximum_mtu_size=1228
# The client network version to allow to connect to this server.
# Client's that do not match this value will be kicked from the server.
# If you are using a Darkflame Universe client, set this value to 171023.
# This cannot just be any arbitrary number. This has to match the same value that is in your client.
# If you do not know what this value is, default it to 171022.
client_net_version=171022
# Turn to 0 to default teams to use the live accurate Shared Loot (0) by default as opposed to Free for All (1)
# This is used in both Chat and World servers.
default_team_loot=1
# event gating for login response and luz gating
event_1=Talk_Like_A_Pirate
event_2=
event_3=
event_4=
event_5=
event_6=
event_7=
event_8=
# version for login response and luz gating
version_major=1
version_current=10
version_minor=64