DarkflameServer/tests/dGameTests/GameDependencies.h

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#ifndef __GAMEDEPENDENCIES__H__
#define __GAMEDEPENDENCIES__H__
#include "Game.h"
#include "Logger.h"
#include "dServer.h"
#include "CDClientManager.h"
#include "EntityInfo.h"
#include "EntityManager.h"
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#include "dConfig.h"
#include <gtest/gtest.h>
class dZoneManager;
class AssetManager;
class dServerMock : public dServer {
RakNet::BitStream* sentBitStream = nullptr;
public:
dServerMock() {};
~dServerMock() {};
RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
};
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3Constant::ZERO;
info.rot = NiQuaternionConstant::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new Logger("./testing.log", true, true);
Game::server = new dServerMock();
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Game::config = new dConfig("worldconfig.ini");
Game::entityManager = new EntityManager();
// Create a CDClientManager instance and load from defaults
CDClientManager::Instance().LoadValuesFromDefaults();
}
void TearDownDependencies() {
if (Game::server) delete Game::server;
if (Game::entityManager) delete Game::entityManager;
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
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if (Game::config) delete Game::config;
}
EntityInfo info{};
};
#endif //!__GAMEDEPENDENCIES__H__