DarkflameServer/dDatabase/Tables/CDRarityTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRarityTable {
float randmax;
unsigned int rarity;
};
typedef std::vector<CDRarityTable> RarityTable;
class CDRarityTableTable : public CDTable<CDRarityTableTable> {
private:
typedef uint32_t RarityTableIndex;
std::unordered_map<RarityTableIndex, std::vector<CDRarityTable>> entries;
public:
void LoadValuesFromDatabase();
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const std::vector<CDRarityTable>& GetRarityTable(uint32_t predicate);
};