DarkflameServer/dDatabase/Tables/CDRarityTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDRarityTableTable.hpp
\brief Contains data for the RarityTable table
*/
//! RarityTable Entry Struct
struct CDRarityTable {
unsigned int id;
float randmax;
unsigned int rarity;
unsigned int RarityTableIndex;
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friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity > c2.rarity;
}
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friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity >= c2.rarity;
}
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friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity < c2.rarity;
}
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friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2) {
return c1.rarity <= c2.rarity;
}
};
//! RarityTable table
class CDRarityTableTable : public CDTable {
private:
std::vector<CDRarityTable> entries;
public:
//! Constructor
CDRarityTableTable(void);
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//! Destructor
~CDRarityTableTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDRarityTable>& GetEntries(void) const;
};