DarkflameServer/dScripts/ai/NS/WH/RockHydrantSmashable.h

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#pragma once
#include "CppScripts.h"
class RockHydrantSmashable : public CppScripts::Script
{
public:
void OnDie(Entity* self, Entity* killer);
private:
LOT ROCK_HYDRANT_BROKEN = 12293;
};