DarkflameServer/dScripts/ai/NS/WH/RockHydrantSmashable.cpp

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#include "RockHydrantSmashable.h"
#include "EntityManager.h"
#include "EntityInfo.h"
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#include "GeneralUtils.h"
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void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
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const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
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LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
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EntityInfo info{};
info.lot = ROCK_HYDRANT_BROKEN;
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info.pos = self->GetPosition();
info.rot = self->GetRotation();
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info.settings = { data };
info.spawnerID = self->GetSpawnerID();
auto* hydrant = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(hydrant);
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}