DarkflameServer/dGame/ModifierName.cpp

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2024-06-02 07:53:56 +00:00
#include "ModifierName.h"
#include <magic_enum.hpp>
using namespace nejlika;
nejlika::ModifierName::ModifierName(const nlohmann::json & json)
{
name = json["name"].get<std::string>();
if (json.contains("type"))
{
type = magic_enum::enum_cast<ModifierNameType>(json["type"].get<std::string>()).value_or(ModifierNameType::Prefix);
}
else
{
type = ModifierNameType::Prefix;
}
if (json.contains("rarity"))
{
rarity = magic_enum::enum_cast<ModifierRarity>(json["rarity"].get<std::string>()).value_or(ModifierRarity::Common);
}
else
{
rarity = ModifierRarity::Common;
}
}
nejlika::ModifierName::ModifierName(const ModifierNameTemplate& templateData) {
name = templateData.GetName();
type = templateData.GetType();
rarity = templateData.GetRarity();
}
nlohmann::json nejlika::ModifierName::ToJson() const
{
nlohmann::json json;
json["name"] = name;
json["type"] = magic_enum::enum_name(type);
json["rarity"] = magic_enum::enum_name(rarity);
return json;
}
std::string nejlika::ModifierName::GenerateHtmlString() const {
const auto& rarityColor = ModifierRarityHelper::GetModifierRarityColor(rarity);
std::stringstream ss;
ss << "<font color=\"" << rarityColor << "\">" << name << "</font>";
return ss.str();
}
std::string nejlika::ModifierName::GenerateHtmlString(const std::vector<ModifierName>& names)
{
std::stringstream ss;
for (const auto& name : names) {
if (name.GetType() == ModifierNameType::Prefix && !name.name.empty()) {
ss << name.GenerateHtmlString() << "\n";
}
}
ss << "<font color=\"#D0AB62\">NAME</font>";
for (const auto& name : names) {
if (name.GetType() == ModifierNameType::Suffix && !name.name.empty()) {
ss << "\n" << name.GenerateHtmlString();
}
}
// Remove the last newline
auto str = ss.str();
if (!str.empty() && str.back() == '\n') {
str.pop_back();
}
return str;
}