2021-12-05 17:54:36 +00:00
|
|
|
#include "ScriptedPowerupSpawner.h"
|
|
|
|
#include "RenderComponent.h"
|
|
|
|
#include "EntityManager.h"
|
2023-01-07 05:17:05 +00:00
|
|
|
#include "Loot.h"
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
void ScriptedPowerupSpawner::OnTemplateStartup(Entity* self) {
|
|
|
|
self->SetVar<uint32_t>(u"currentCycle", 1);
|
|
|
|
self->AddTimer("timeToSpawn", self->GetVar<float_t>(u"delayToFirstCycle"));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
|
|
|
|
if (message == "die") {
|
|
|
|
self->Smash();
|
|
|
|
} else if (message == "timeToSpawn") {
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
const auto itemLOT = self->GetVar<LOT>(u"lootLOT");
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2022-02-05 11:27:24 +00:00
|
|
|
// Build drop table
|
|
|
|
std::unordered_map<LOT, int32_t> drops;
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2022-02-05 11:27:24 +00:00
|
|
|
drops.emplace(itemLOT, 1);
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
// Spawn the required number of powerups
|
2023-07-15 20:56:33 +00:00
|
|
|
auto* owner = Game::entityManager->GetEntity(self->GetSpawnerID());
|
2021-12-05 17:54:36 +00:00
|
|
|
if (owner != nullptr) {
|
|
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
|
|
for (auto i = 0; i < self->GetVar<uint32_t>(u"numberOfPowerups"); i++) {
|
|
|
|
if (renderComponent != nullptr) {
|
|
|
|
renderComponent->PlayEffect(0, u"cast", "N_cast");
|
|
|
|
}
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2023-10-09 20:33:22 +00:00
|
|
|
Loot::DropLoot(owner, self, drops, 0, 0);
|
2021-12-05 17:54:36 +00:00
|
|
|
}
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
// Increment the current cycle
|
|
|
|
if (self->GetVar<uint32_t>(u"currentCycle") < self->GetVar<uint32_t>(u"numCycles")) {
|
|
|
|
self->AddTimer("timeToSpawn", self->GetVar<float_t>(u"secPerCycle"));
|
|
|
|
self->SetVar<uint32_t>(u"currentCycle", self->GetVar<uint32_t>(u"currentCycle") + 1);
|
|
|
|
}
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
// Kill if this was the last cycle
|
|
|
|
if (self->GetVar<uint32_t>(u"currentCycle") >= self->GetVar<uint32_t>(u"numCycles")) {
|
|
|
|
self->AddTimer("die", self->GetVar<float_t>(u"deathDelay"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|