DarkflameServer/dPhysics/dpShapeSphere.h

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#pragma once
#include "dpShapeBase.h"
class dpShapeSphere : public dpShapeBase {
public:
dpShapeSphere(dpEntity* parentEntity, float radius);
~dpShapeSphere();
bool IsColliding(dpShapeBase* other);
const float GetRadius() const { return m_Radius; }
void SetScale(float scale) { m_Radius = scale; }
private:
float m_Radius;
};