#pragma once #include "dpShapeBase.h" class dpShapeSphere : public dpShapeBase { public: dpShapeSphere(dpEntity* parentEntity, float radius); ~dpShapeSphere(); bool IsColliding(dpShapeBase* other); const float GetRadius() const { return m_Radius; } void SetScale(float scale) { m_Radius = scale; } private: float m_Radius; };