DarkflameServer/dGame/dComponents/DonationVendorComponent.cpp

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#include "DonationVendorComponent.h"
#include "Database.h"
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
//LoadConfigData
m_PercentComplete = 0.0;
m_TotalDonated = 0;
m_TotalRemaining = 0;
// custom attribute to calculate other values
m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
if (m_Goal == 0) m_Goal = INT32_MAX;
// Default to the nexus tower jawbox activity and setup settings
m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
m_ActivityId = 117;
m_PercentComplete = 1.0;
m_TotalDonated = INT32_MAX;
m_TotalRemaining = 0;
m_Goal = INT32_MAX;
return;
}
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;"));
query->setInt(1, m_ActivityId);
std::unique_ptr<sql::ResultSet> donation_total(query->executeQuery());
if (donation_total->next()) m_TotalDonated = donation_total->getInt("donation_total");
m_TotalRemaining = m_Goal - m_TotalDonated;
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
}
void DonationVendorComponent::SubmitDonation(uint32_t count) {
if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
m_TotalDonated += count;
m_TotalRemaining = m_Goal - m_TotalDonated;
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
m_DirtyDonationVendor = true;
}
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
VendorComponent::Serialize(outBitStream, bIsInitialUpdate);
outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
if (bIsInitialUpdate || m_DirtyDonationVendor) {
outBitStream->Write(m_PercentComplete);
outBitStream->Write(m_TotalDonated);
outBitStream->Write(m_TotalRemaining);
if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
}
}