DarkflameServer/dCommon/eAninmationFlags.h

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#pragma once
#ifndef __EANINMATIONFLAGS__H__
#define __EANINMATIONFLAGS__H__
#include <cstdint>
enum class eAnimationFlags : uint32_t {
IDLE_INVALID = 0, // made up, for internal use!!!
IDLE_BASIC,
IDLE_SWIM,
IDLE_CARRY,
IDLE_SWORD,
IDLE_HAMMER,
IDLE_SPEAR,
IDLE_PISTOL,
IDLE_BOW,
IDLE_COMBAT,
IDLE_JETPACK,
IDLE_HORSE,
IDLE_SG,
IDLE_ORGAN,
IDLE_SKATEBOARD,
IDLE_DAREDEVIL,
IDLE_SAMURAI,
IDLE_SUMMONER,
IDLE_BUCCANEER,
IDLE_MISC,
IDLE_NINJA,
IDLE_MISC1,
IDLE_MISC2,
IDLE_MISC3,
IDLE_MISC4,
IDLE_MISC5,
IDLE_MISC6,
IDLE_MISC7,
IDLE_MISC8,
IDLE_MISC9,
IDLE_MISC10,
IDLE_MISC11,
IDLE_MISC12
};
#endif //!__EANINMATIONFLAGS__H__