DarkflameServer/dGame/dComponents/ShootingGalleryComponent.cpp

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#include "ShootingGalleryComponent.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
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ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent) : Component(parent) {
}
ShootingGalleryComponent::~ShootingGalleryComponent() = default;
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void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
m_StaticParams = params;
}
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void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams& params) {
m_DynamicParams = params;
m_Dirty = true;
Game::entityManager->SerializeEntity(m_Parent);
}
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate) {
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// Start ScriptedActivityComponent
outBitStream->Write<bool>(true);
if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
outBitStream->Write<uint32_t>(0);
} else {
outBitStream->Write<uint32_t>(1);
for (size_t i = 0; i < 10; i++) {
outBitStream->Write<float_t>(0.0f);
}
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}
// End ScriptedActivityComponent
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if (isInitialUpdate) {
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetX());
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetY());
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetZ());
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outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
}
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outBitStream->Write<bool>(m_Dirty || isInitialUpdate);
if (m_Dirty || isInitialUpdate) {
outBitStream->Write<double_t>(m_DynamicParams.cannonVelocity);
outBitStream->Write<double_t>(m_DynamicParams.cannonRefireRate);
outBitStream->Write<double_t>(m_DynamicParams.cannonMinDistance);
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outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());
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outBitStream->Write<float_t>(m_DynamicParams.cannonAngle);
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outBitStream->Write<float_t>(m_DynamicParams.facing.GetX());
outBitStream->Write<float_t>(m_DynamicParams.facing.GetY());
outBitStream->Write<float_t>(m_DynamicParams.facing.GetZ());
outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
}
}