DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.cpp

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#include "RenameMessage.h"
RenameMessage::RenameMessage(const AMFArrayValue* arguments) : BehaviorMessageBase{ arguments } {
const auto* const nameAmf = arguments->Get<std::string>("Name");
if (!nameAmf) return;
m_Name = nameAmf->GetValue();
LOG_DEBUG("behaviorId %i n %s", m_BehaviorId, m_Name.c_str());
}