DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.h

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#ifndef __ADDMESSAGE__H__
#define __ADDMESSAGE__H__
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player adds a Behavior A from their inventory to a model.
*
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(const AMFArrayValue* arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex{ 0 };
};
#endif //!__ADDMESSAGE__H__