DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRewardCodesTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRewardCode {
uint32_t id;
std::string code;
LOT attachmentLOT;
UNUSED(uint32_t locStatus);
UNUSED(std::string gate_version);
};
class CDRewardCodesTable : public CDTable<CDRewardCodesTable, std::vector<CDRewardCode>> {
public:
void LoadValuesFromDatabase();
LOT GetAttachmentLOT(uint32_t rewardCodeId) const;
uint32_t GetCodeID(std::string code) const;
};