DarkflameServer/dGame/dPropertyBehaviors/BlockDefinition.h

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#ifndef __BLOCKDEFINITION__H__
#define __BLOCKDEFINITION__H__
#include <string>
class AMFArrayValue;
class BlockDefinition {
public:
BlockDefinition(const std::string& defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
static BlockDefinition blockDefinitionDefault;
[[nodiscard]] const std::string& GetDefaultValue() const { return m_DefaultValue; }
[[nodiscard]] float GetMinimumValue() const noexcept { return m_MinimumValue; }
[[nodiscard]] float GetMaximumValue() const noexcept { return m_MaximumValue; }
void SetDefaultValue(const std::string& value) { m_DefaultValue = value; }
void SetMinimumValue(const float value) noexcept { m_MinimumValue = value; }
void SetMaximumValue(const float value) noexcept { m_MaximumValue = value; }
private:
std::string m_DefaultValue;
float m_MinimumValue;
float m_MaximumValue;
};
#endif //!__BLOCKDEFINITION__H__