DarkflameServer/dGame/dComponents/ModuleAssemblyComponent.cpp

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#include "ModuleAssemblyComponent.h"
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ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
m_SubKey = LWOOBJID_EMPTY;
m_UseOptionalParts = false;
m_AssemblyPartsLOTs = u"";
}
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ModuleAssemblyComponent::~ModuleAssemblyComponent() {
}
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void ModuleAssemblyComponent::SetSubKey(LWOOBJID value) {
m_SubKey = value;
}
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LWOOBJID ModuleAssemblyComponent::GetSubKey() const {
return m_SubKey;
}
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void ModuleAssemblyComponent::SetUseOptionalParts(bool value) {
m_UseOptionalParts = value;
}
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bool ModuleAssemblyComponent::GetUseOptionalParts() const {
return m_UseOptionalParts;
}
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void ModuleAssemblyComponent::SetAssemblyPartsLOTs(const std::u16string& value) {
std::u16string val{};
val.reserve(value.size() + 1);
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for (auto character : value) {
if (character == '+') character = ';';
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val.push_back(character);
}
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val.push_back(';');
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m_AssemblyPartsLOTs = val;
}
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const std::u16string& ModuleAssemblyComponent::GetAssemblyPartsLOTs() const {
return m_AssemblyPartsLOTs;
}
void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
outBitStream->Write1();
outBitStream->Write(m_SubKey != LWOOBJID_EMPTY);
if (m_SubKey != LWOOBJID_EMPTY) {
outBitStream->Write(m_SubKey);
}
outBitStream->Write(m_UseOptionalParts);
outBitStream->Write<uint16_t>(m_AssemblyPartsLOTs.size());
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for (char16_t character : m_AssemblyPartsLOTs) {
outBitStream->Write(character);
}
}
}
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void ModuleAssemblyComponent::Update(float deltaTime) {
}