DarkflameServer/dGame/dComponents/Component.cpp

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#include "Component.h"
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Component::Component(Entity* parent) {
m_Parent = parent;
}
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Component::~Component() {
}
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Entity* Component::GetParent() const {
return m_Parent;
}
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void Component::Update(float deltaTime) {
}
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void Component::OnUse(Entity* originator) {
}
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
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}
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}
void Component::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
}