DarkflameServer/dScripts/02_server/Map/General/ExplodingAsset.h

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#pragma once
#include "CppScripts.h"
class ExplodingAsset : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnHit(Entity* self, Entity* attacker);
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
};