DarkflameServer/dDatabase/Tables/CDRewardsTable.h

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#pragma once
#include "CDTable.h"
#include <string>
struct CDRewards {
int32_t id;
int32_t levelID;
int32_t missionID;
int32_t rewardType;
int32_t value;
int32_t count;
};
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namespace CDRewardsTable {
public:
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void LoadTableIntoMemory();
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static const std::string GetTableName() { return "Rewards"; };
std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
private:
std::map<uint32_t, CDRewards*> m_entries;
};