2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDRewards {
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int32_t id;
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int32_t levelID;
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int32_t missionID;
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int32_t rewardType;
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int32_t value;
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int32_t count;
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};
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2023-07-16 07:27:30 +00:00
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namespace CDRewardsTable {
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2021-12-05 17:54:36 +00:00
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public:
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2023-07-16 07:27:30 +00:00
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void LoadTableIntoMemory();
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2022-07-28 13:39:57 +00:00
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2023-03-17 14:36:21 +00:00
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static const std::string GetTableName() { return "Rewards"; };
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2021-12-05 17:54:36 +00:00
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std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
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private:
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std::map<uint32_t, CDRewards*> m_entries;
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};
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