DarkflameServer/dDatabase/Tables/CDPropertyTemplateTable.h

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#pragma once
#include "CDTable.h"
struct CDPropertyTemplate {
uint32_t id;
uint32_t mapID;
uint32_t vendorMapID;
std::string spawnName;
};
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namespace CDPropertyTemplateTable {
public:
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void LoadTableIntoMemory();
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);
private:
std::vector<CDPropertyTemplate> entries{};
CDPropertyTemplate defaultEntry{};
};