DarkflameServer/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp

50 lines
1.7 KiB
C++
Raw Permalink Normal View History

#include "BaseFootRaceManager.h"
#include "EntityManager.h"
#include "Character.h"
2023-05-09 07:06:26 +00:00
#include "Entity.h"
2022-07-28 13:39:57 +00:00
void BaseFootRaceManager::OnStartup(Entity* self) {
// TODO: Add to FootRaceStarter group
}
void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
2022-07-28 13:39:57 +00:00
const auto splitArguments = GeneralUtils::SplitString(args, '_');
if (splitArguments.size() > 1) {
2022-07-28 13:39:57 +00:00
const auto eventName = splitArguments[0];
const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
2022-07-28 13:39:57 +00:00
if (player != nullptr) {
if (eventName == "updatePlayer") {
UpdatePlayer(self, player->GetObjectID());
} else if (IsPlayerInActivity(self, player->GetObjectID())) {
if (eventName == "initialActivityScore") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, true);
}
2022-07-28 13:39:57 +00:00
SetActivityScore(self, player->GetObjectID(), 1);
} else if (eventName == "updatePlayerTrue") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
}
2022-07-28 13:39:57 +00:00
UpdatePlayer(self, player->GetObjectID(), true);
} else if (eventName == "PlayerWon") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
if (param2 != -1) // Certain footraces set a flag
character->SetPlayerFlag(param2, true);
2022-07-28 13:39:57 +00:00
}
2022-07-28 13:39:57 +00:00
StopActivity(self, player->GetObjectID(), 0, param1);
2023-06-05 11:10:59 +00:00
SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
2022-07-28 13:39:57 +00:00
}
}
}
}
}