DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDLevelProgressionLookupTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDLevelProgressionLookup {
uint32_t id; //!< The Level ID
uint32_t requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this
};
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
private:
std::vector<CDLevelProgressionLookup> entries;
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public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
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const std::vector<CDLevelProgressionLookup>& GetEntries() const;
};