DarkflameServer/dScripts/ActivityManager.cpp

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#include "ActivityManager.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
#include "LeaderboardManager.h"
#include "GameMessages.h"
#include <algorithm>
#include "dLogger.h"
bool ActivityManager::IsPlayerInActivity(Entity* self, LWOOBJID playerID) {
const auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr && sac->IsPlayedBy(playerID);
}
void ActivityManager::UpdatePlayer(Entity* self, LWOOBJID playerID, const bool remove) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
if (remove) {
sac->PlayerRemove(playerID);
} else {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
sac->PlayerJoin(player);
SetActivityScore(self, playerID, 0);
}
}
}
void ActivityManager::SetActivityScore(Entity* self, LWOOBJID playerID, uint32_t score) {
SetActivityValue(self, playerID, 0, score);
}
void ActivityManager::SetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex,
const float_t value) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
sac->SetActivityValue(playerID, valueIndex, value);
}
float_t ActivityManager::GetActivityValue(Entity* self, const LWOOBJID playerID, const uint32_t valueIndex) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return -1.0f;
return sac->GetActivityValue(playerID, valueIndex);
}
void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const uint32_t score,
const uint32_t value1, const uint32_t value2, bool quit) {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
} else {
gameID = sac->GetActivityID();
}
if (quit) {
UpdatePlayer(self, playerID, true);
} else {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
return;
SetActivityScore(self, playerID, score);
SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2);
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
false, player->GetObjectID());
GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
delete leaderboard;
// Makes the leaderboard show up for the player
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
gameID, 0, playerID, "",
player->GetSystemAddress());
if (sac != nullptr) {
sac->PlayerRemove(player->GetObjectID());
}
}
}
bool ActivityManager::TakeActivityCost(const Entity* self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return false;
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
return false;
return sac->TakeCost(player);
}
uint32_t ActivityManager::CalculateActivityRating(Entity* self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return 0;
return sac->GetInstance(playerID)->GetParticipants().size();
}
uint32_t ActivityManager::GetActivityID(const Entity* self) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr ? sac->GetActivityID() : 0;
}
void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
}
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
const float_t stopTime) {
auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime };
activeTimers.push_back(timer);
Game::logger->LogDebug("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
void ActivityManager::ActivityTimerStopAllTimers(Entity* self) {
for (auto* timer : activeTimers) {
self->CancelTimer(GetPrefixedName(timer->name));
delete timer;
}
activeTimers.clear();
}
float_t ActivityManager::ActivityTimerGetCurrentTime(Entity* self, const std::string& timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? timer->runTime : 0.0f;
}
int32_t ActivityManager::GetGameID(Entity* self) const {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
} else {
gameID = sac->GetActivityID();
}
return gameID;
}
float_t ActivityManager::ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? std::min(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
}
void ActivityManager::ActivityTimerReset(Entity* self, const std::string& timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
timer->runTime = 0.0f;
}
}
ActivityTimer* ActivityManager::GetTimer(const std::string& name) const {
for (auto* timer : activeTimers) {
if (timer->name == name)
return timer;
}
return nullptr;
}
void ActivityManager::ActivityTimerStop(Entity* self, const std::string& timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
self->CancelTimer(GetPrefixedName(timer->name));
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
}
}
std::string ActivityManager::GetPrefixedName(const std::string& name) const {
return TimerPrefix + "_" + name;
}
void ActivityManager::OnTimerDone(Entity* self, std::string timerName) {
auto nameSplit = GeneralUtils::SplitString(timerName, '_');
if (nameSplit.size() > 1 && nameSplit.at(0) == TimerPrefix) {
const auto& activityTimerName = nameSplit.at(1);
auto* timer = GetTimer(activityTimerName);
if (timer != nullptr) {
timer->runTime += timer->updateInterval;
if (timer->stopTime != -1.0f && timer->runTime >= timer->stopTime) {
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
Game::logger->LogDebug("ActivityManager", "Executing timer '%s'", activityTimerName.c_str());
OnActivityTimerDone(self, activityTimerName);
} else {
Game::logger->LogDebug("ActivityManager", "Updating timer '%s'", activityTimerName.c_str());
OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
}
}
}