DarkflameServer/dScripts/ai/NS/NsJohnnyMissionServer.cpp

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#include "NsJohnnyMissionServer.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == 773 && missionState <= eMissionState::ACTIVE) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->AcceptMission(774);
missionComponent->AcceptMission(775);
missionComponent->AcceptMission(776);
missionComponent->AcceptMission(777);
}
}
}