DarkflameServer/dScripts/ai/PROPERTY/AG/AgPropGuard.cpp

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#include "AgPropGuard.h"
#include "Entity.h"
#include "Character.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
#include "Item.h"
#include "eMissionState.h"
void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* character = target->GetCharacter();
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
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const auto state = missionComponent->GetMissionState(320);
if (missionID == 768 && missionState == eMissionState::AVAILABLE) {
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if (!character->GetPlayerFlag(71)) {
// TODO: Cinematic "MissionCam"
}
} else if (missionID == 768 && missionState >= eMissionState::READY_TO_COMPLETE) {
//remove the inventory items
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for (int item : gearSets) {
auto* id = inventoryComponent->FindItemByLot(item);
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if (id) {
inventoryComponent->UnEquipItem(id);
inventoryComponent->RemoveItem(id->GetLot(), id->GetCount());
}
}
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} else if (
(missionID == 320 && state == eMissionState::AVAILABLE) /*||
(state == eMissionState::COMPLETE && missionID == 891 && missionState == eMissionState::READY_TO_COMPLETE)*/
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) {
//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
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target->GetCharacter()->SetPlayerFlag(113, true);
Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
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}
}