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Route the on-screen play/pause button through handlePlayPause() so it follows the same visibility and auto-hide timer logic as the Siri Remote hardware button: timer stops when paused (controls stay pinned) and restarts on resume.
413 lines
16 KiB
Swift
413 lines
16 KiB
Swift
//
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// TVPlayerControlsView.swift
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// Yattee
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//
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// AVKit-style player controls overlay for tvOS with focus-based navigation.
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//
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#if os(tvOS)
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import SwiftUI
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/// AVKit-style player controls overlay for tvOS.
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struct TVPlayerControlsView: View {
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@Environment(\.appEnvironment) private var appEnvironment
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let playerState: PlayerState?
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let playerService: PlayerService?
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@FocusState.Binding var focusedControl: TVPlayerFocusTarget?
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let onShowSettings: () -> Void
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let onShowQueue: () -> Void
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let onShowDetails: () -> Void
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let onShowComments: () -> Void
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let onShowDebug: () -> Void
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let onClose: () -> Void
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/// Called when the on-screen play/pause button is tapped. Parent routes
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/// through `handlePlayPause()` so visibility/auto-hide timer behave
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/// consistently with the Siri Remote's hardware Play/Pause button.
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let onTogglePlayPause: () -> Void
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/// Called when scrubbing state changes - parent should stop auto-hide timer when true
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var onScrubbingChanged: ((Bool) -> Void)?
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/// Pending target time for the bar's accumulating remote-seek flow (arrow
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/// presses while focused but not in SELECT scrub mode).
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var remoteSeekTime: TimeInterval? = nil
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/// Called when user presses left/right on the focused bar outside SELECT scrub.
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var onRemoteSeek: ((Bool) -> Void)? = nil
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/// Bumped by the parent to cancel any in-progress scrub without seeking
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/// (used when the Menu button is pressed while scrubbing).
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var cancelScrubTrigger: UUID? = nil
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/// Whether the Debug button should be visible (user-toggled in Developer settings).
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private var showDebugButton: Bool {
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appEnvironment?.settingsManager.showTVDebugButton ?? false
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}
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@State private var playNextTapCount = 0
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@State private var playPreviousTapCount = 0
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@State private var playPauseTapCount = 0
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private var isPlaying: Bool {
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playerState?.playbackState == .playing
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}
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private var isTransportDisabled: Bool {
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playerState?.isTransportDisabled ?? true
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}
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private var playPauseIcon: String {
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isPlaying ? "pause.fill" : "play.fill"
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}
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var body: some View {
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ZStack {
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// Gradient overlay for readability
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gradientOverlay
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VStack(spacing: 0) {
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// Top bar with title and channel
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topBar
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.padding(.top, 60)
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.padding(.horizontal, 88)
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Spacer()
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// Progress bar - its own focus section
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TVPlayerProgressBar(
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currentTime: playerState?.currentTime ?? 0,
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duration: playerState?.duration ?? 0,
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bufferedTime: playerState?.bufferedTime ?? 0,
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storyboard: playerState?.preferredStoryboard,
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chapters: playerState?.chapters ?? [],
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onSeek: { time in
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Task {
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await playerService?.seek(to: time)
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}
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},
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onScrubbingChanged: onScrubbingChanged,
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isLive: playerState?.isLive ?? false,
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sponsorSegments: playerState?.sponsorSegments ?? [],
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remoteSeekTime: remoteSeekTime,
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onRemoteSeek: onRemoteSeek,
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cancelScrubTrigger: cancelScrubTrigger
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)
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.focusSection()
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.padding(.horizontal, 88)
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.padding(.bottom, 20)
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// DEBUG: Uncomment to see focus section boundaries
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// .border(.green, width: 2)
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// Action buttons row - focus section for horizontal nav
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actionButtons
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.focusSection()
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.padding(.horizontal, 88)
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.padding(.bottom, 60)
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// DEBUG: Uncomment to see focus section boundaries
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// .border(.red, width: 2)
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}
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}
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}
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// MARK: - Gradient Overlay
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private var gradientOverlay: some View {
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VStack(spacing: 0) {
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// Top gradient
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LinearGradient(
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colors: [.black.opacity(0.8), .black.opacity(0.4), .clear],
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startPoint: .top,
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endPoint: .bottom
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)
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.frame(height: 200)
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Spacer()
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// Bottom gradient
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LinearGradient(
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colors: [.clear, .black.opacity(0.4), .black.opacity(0.8)],
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startPoint: .top,
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endPoint: .bottom
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)
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.frame(height: 300)
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}
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.ignoresSafeArea()
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}
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// MARK: - Top Bar
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private var topBar: some View {
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HStack(alignment: .center, spacing: 20) {
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// Channel avatar
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if let video = playerState?.currentVideo {
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ChannelAvatarView(
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author: video.author,
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size: 80,
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yatteeServerURL: yatteeServerURL,
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source: video.id.source
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)
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}
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VStack(alignment: .leading, spacing: 8) {
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// Video title
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Text(playerState?.currentVideo?.title ?? "")
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.font(.headline)
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.fontWeight(.semibold)
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.lineLimit(2)
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.foregroundStyle(.white)
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// Channel name
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if let channelName = playerState?.currentVideo?.author.name {
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Text(channelName)
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.font(.subheadline)
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.foregroundStyle(.white.opacity(0.7))
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}
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}
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Spacer()
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// Loading indicator
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if playerState?.playbackState == .loading || playerState?.playbackState == .buffering {
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ProgressView()
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.progressViewStyle(.circular)
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.scaleEffect(1.5)
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.padding(.trailing, 8)
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}
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// Close button — stops playback and dismisses.
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// Menu button only hides the player (keeps background playback),
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// so an explicit Close is kept here, icon-only in the top bar.
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// When `tvOSMenuButtonClosesVideo` is enabled, the Menu button
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// takes over this role and the explicit button is hidden.
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if appEnvironment?.settingsManager.tvOSMenuButtonClosesVideo != true {
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Button {
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onClose()
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} label: {
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Image(systemName: "xmark")
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.font(.system(size: 26, weight: .semibold))
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}
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.buttonStyle(TVCloseButtonStyle())
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.focused($focusedControl, equals: .closeButton)
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.accessibilityLabel(Text("player.controls.close"))
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}
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}
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}
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private var yatteeServerURL: URL? {
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appEnvironment?.instancesManager.yatteeServerInstances.first { $0.isEnabled }?.url
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}
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// MARK: - Action Buttons
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private var actionButtons: some View {
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HStack(spacing: 24) {
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// MARK: Left cluster — info / meta actions
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HStack(spacing: 24) {
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Button {
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onShowSettings()
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} label: {
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TVActionButtonLabel(
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systemImage: "gearshape",
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title: String(localized: "player.controls.settings")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .settingsButton)
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Button {
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onShowDetails()
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} label: {
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TVActionButtonLabel(
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systemImage: "info.circle",
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title: String(localized: "player.controls.info")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .infoButton)
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if playerState?.currentVideo?.supportsComments == true {
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Button {
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onShowComments()
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} label: {
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TVActionButtonLabel(
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systemImage: "bubble.left.and.bubble.right",
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title: String(localized: "player.controls.comments")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .commentsButton)
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}
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if showDebugButton {
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Button {
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onShowDebug()
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} label: {
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TVActionButtonLabel(
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systemImage: "ant.circle",
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title: String(localized: "player.debug.titleShort")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .debugButton)
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}
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Spacer(minLength: 0)
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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// MARK: Center cluster — transport (circular, icon-only)
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HStack(spacing: 20) {
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// Previous is always rendered so Play/Next stay in a fixed
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// position; disabled + dimmed when unavailable.
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let hasPrevious = playerState?.hasPrevious == true
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Button {
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playPreviousTapCount += 1
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Task { await playerService?.playPrevious() }
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} label: {
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Image(systemName: "backward.fill")
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.font(.system(size: 26, weight: .semibold))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playPreviousTapCount)
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}
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.buttonStyle(TVTransportButtonStyle())
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.focused($focusedControl, equals: .playPrevious)
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.disabled(!hasPrevious)
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.opacity(hasPrevious ? 1.0 : 0.3)
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.accessibilityLabel(Text("player.previous"))
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Button {
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playPauseTapCount += 1
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onTogglePlayPause()
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} label: {
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Image(systemName: playPauseIcon)
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.font(.system(size: 32, weight: .semibold))
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.contentTransition(.symbolEffect(.replace, options: .speed(2)))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playPauseTapCount)
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}
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.buttonStyle(TVTransportButtonStyle(isPrimary: true))
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.focused($focusedControl, equals: .playPauseButton)
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.disabled(isTransportDisabled)
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.opacity(isTransportDisabled ? 0.3 : 1.0)
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.accessibilityLabel(Text(isPlaying ? "player.controls.pause" : "player.controls.play"))
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let hasNext = playerState?.hasNext == true
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Button {
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playNextTapCount += 1
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Task { await playerService?.playNext() }
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} label: {
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Image(systemName: "forward.fill")
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.font(.system(size: 26, weight: .semibold))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: playNextTapCount)
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}
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.buttonStyle(TVTransportButtonStyle())
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.focused($focusedControl, equals: .playNext)
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.disabled(!hasNext)
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.opacity(hasNext ? 1.0 : 0.3)
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.accessibilityLabel(Text("player.next"))
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}
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// MARK: Right cluster — queue
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HStack(spacing: 24) {
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Spacer(minLength: 0)
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if let state = playerState, state.hasNext {
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Button {
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onShowQueue()
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} label: {
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TVActionButtonLabel(
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systemImage: "list.bullet",
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title: String(localized: "queue.section.count \(state.queue.count)")
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)
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}
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.buttonStyle(TVActionButtonStyle())
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.focused($focusedControl, equals: .queueButton)
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}
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}
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.frame(maxWidth: .infinity, alignment: .trailing)
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}
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}
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}
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// MARK: - Button Label
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/// Shared label for action buttons: icon always visible, title only on focus.
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private struct TVActionButtonLabel: View {
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let systemImage: String
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let title: String
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var symbolEffectTrigger: Int = 0
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var body: some View {
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VStack(spacing: 6) {
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Image(systemName: systemImage)
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.font(.system(size: 28))
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.symbolEffect(.bounce.down.byLayer, options: .nonRepeating, value: symbolEffectTrigger)
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Text(title)
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.font(.caption)
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}
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}
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}
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// MARK: - Button Styles
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/// Button style for action buttons (settings, info, transport, queue).
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/// Width is adaptive so localized labels fit when revealed on focus.
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struct TVActionButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.foregroundStyle(isFocused ? Color.black : .white)
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.lineLimit(1)
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.minimumScaleFactor(0.8)
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.padding(.horizontal, 20)
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.frame(minWidth: 100, minHeight: 80)
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.glassBackground(
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isFocused ? .tinted(.white.opacity(0.35)) : .regular,
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in: .rect(cornerRadius: 12),
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fallback: isFocused ? .ultraThickMaterial : .ultraThinMaterial,
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colorScheme: .light
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)
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.scaleEffect(configuration.isPressed ? 0.95 : (isFocused ? 1.05 : 1.0))
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.animation(.easeInOut(duration: 0.15), value: isFocused)
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.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
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}
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}
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/// Circular icon-only button style for transport controls (previous / play-pause / next).
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/// Primary variant is larger and uses a filled white background when focused.
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struct TVTransportButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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var isPrimary: Bool = false
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func makeBody(configuration: Configuration) -> some View {
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let size: CGFloat = isPrimary ? 88 : 72
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let style: GlassStyle = isFocused ? .tinted(.white.opacity(0.35)) : .regular
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let fallback: GlassFallbackMaterial = isFocused ? .ultraThickMaterial : .ultraThinMaterial
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return configuration.label
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.frame(width: size, height: size)
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.glassBackground(style, in: .circle, fallback: fallback, colorScheme: .light)
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.foregroundStyle(isFocused ? Color.black : .white)
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.scaleEffect(configuration.isPressed ? 0.92 : (isFocused ? 1.08 : 1.0))
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.animation(.easeInOut(duration: 0.15), value: isFocused)
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.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
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}
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}
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/// Compact circular button style for the top-right close affordance.
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struct TVCloseButtonStyle: ButtonStyle {
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@Environment(\.isFocused) private var isFocused
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.foregroundStyle(isFocused ? Color.black : .white)
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.frame(width: 64, height: 64)
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.glassBackground(
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isFocused ? .tinted(.white.opacity(0.35)) : .regular,
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in: .circle,
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fallback: isFocused ? .ultraThickMaterial : .ultraThinMaterial,
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colorScheme: .light
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)
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.scaleEffect(configuration.isPressed ? 0.92 : (isFocused ? 1.08 : 1.0))
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.animation(.easeInOut(duration: 0.15), value: isFocused)
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.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
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}
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}
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#endif
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