Files
yattee/Yattee/Views/Player/Panels/PanelResizeGrabber.swift
Arkadiusz Fal b1625afb4a Collapse the corner side column by overdrag and fix the fast reveal glitch
Overdragging the side column's resize grabber past its minimum width now
slides the column off the trailing edge (the video grows with it), and a
swipe in from the trailing screen edge brings it back following the
finger. The seek pan skips that edge strip while the column is
collapsed. Showing the panel again restores every region hidden by its
own drag handle.

Swiping the below-video panel back up right after hiding it showed the
video clipped to a short centered box that sprang back to full size.
The hide flipped to the hidden layout in a `.logicallyComplete`
completion while the slide spring was still registered on the SwiftUI
host of the mpv render view; a reveal drag interrupting it made the
release spring start from a bogus shrunken rect. All slide-off
completions now wait for `.removed` and bail if a new drag took over.
The visibility-keyed `.animation` modifiers key on a toggle generation
bumped only by the animated show/hide paths, so drag flips never start
the toggle easing. The partnerless `matchedGeometryEffect` on the
widescreen video frame is dropped.
2026-09-24 22:21:47 +02:00

152 lines
5.7 KiB
Swift

//
// PanelResizeGrabber.swift
// Yattee
//
// A draggable handle for resizing a details panel's width.
//
import SwiftUI
#if os(iOS) || os(macOS)
/// A draggable handle for resizing the panel width.
struct PanelResizeGrabber: View {
@Environment(\.appEnvironment) private var appEnvironment
@Binding var panelWidth: CGFloat
let minWidth: CGFloat
let maxWidth: CGFloat
let panelSide: FloatingPanelSide
let isPinned: Bool
@Binding var isDragActive: Bool
/// Width of the grabber hit area (hosts can narrow it, e.g. corner layout)
var hitWidth: CGFloat = PanelResizeGrabber.grabberHitWidth
/// Overdrag past `minWidth`: reports how far (in points, ≥ 0) the finger
/// went beyond the minimum while the width stays clamped — hosts can
/// slide the panel off-screen with it. Reported every drag update, so a
/// finger coming back above the minimum reports 0 again.
var onOverdragChanged: ((CGFloat) -> Void)? = nil
/// Release after an overdrag: final overshoot and the predicted overshoot
/// (from the drag's projected end location) for flick detection.
var onOverdragEnded: ((_ overshoot: CGFloat, _ predictedOvershoot: CGFloat) -> Void)? = nil
@State private var isDragging = false
@State private var dragStartWidth: CGFloat? = nil
@State private var dragStartLocation: CGFloat? = nil
#if os(macOS)
@State private var isHovering = false
#endif
/// Width of the grabber hit area
static let grabberHitWidth: CGFloat = 20
/// Grabber fill color - needs to be visible against both light (pinned) and dark (floating) backgrounds
private var grabberColor: Color {
// Pinned matches the panel drag handle (secondary 0.4);
// floating (dark background) stays a bit lighter
let isActive = isDragging
return Color.secondary.opacity(isActive ? 1.0 : (isPinned ? 0.4 : 0.6))
}
var body: some View {
// Full-height container for expanded hit area
Rectangle()
.fill(Color.clear)
.frame(width: hitWidth)
.frame(maxHeight: .infinity)
.contentShape(Rectangle())
.overlay {
// Visual pill indicator (centered) — sized like the panel
// drag handle capsule (36x4), rotated vertical
Capsule()
.fill(grabberColor)
.frame(width: 4, height: 36)
}
.gesture(dragGesture)
#if os(iOS)
// Publish the strip frame (with slop) so the window-level dismiss
// pan never begins from a resize drag — a diagonal start would
// otherwise cancel the resize and dismiss the player instead
.background {
GeometryReader { proxy in
Color.clear
.onChange(of: proxy.frame(in: .global), initial: true) { _, frame in
appEnvironment?.navigationCoordinator.panelResizeGrabberFrame = frame.insetBy(dx: -8, dy: 0)
}
.onDisappear {
appEnvironment?.navigationCoordinator.panelResizeGrabberFrame = .zero
}
}
}
#endif
#if os(macOS)
.onHover { hovering in
isHovering = hovering
isDragActive = hovering || isDragging
if hovering {
NSCursor.resizeLeftRight.push()
} else {
NSCursor.pop()
}
}
#endif
.animation(.easeInOut(duration: 0.15), value: isDragging)
}
private var dragGesture: some Gesture {
DragGesture(minimumDistance: 0, coordinateSpace: .global)
.onChanged { value in
// Capture initial state on first drag event
if dragStartWidth == nil {
dragStartWidth = panelWidth
dragStartLocation = value.location.x
}
isDragging = true
isDragActive = true
guard let startWidth = dragStartWidth,
let startLocation = dragStartLocation else { return }
// Calculate delta from absolute finger position (not translation)
let locationDelta = value.location.x - startLocation
// Apply delta based on panel side
let delta: CGFloat
if panelSide == .right {
delta = -locationDelta
} else {
delta = locationDelta
}
let newWidth = startWidth + delta
panelWidth = min(max(newWidth, minWidth), maxWidth)
onOverdragChanged?(max(0, minWidth - newWidth))
}
.onEnded { value in
if let onOverdragEnded,
let startWidth = dragStartWidth,
let startLocation = dragStartLocation {
let overshoot = { (locationX: CGFloat) -> CGFloat in
let locationDelta = locationX - startLocation
let delta = panelSide == .right ? -locationDelta : locationDelta
return max(0, minWidth - (startWidth + delta))
}
onOverdragEnded(overshoot(value.location.x), overshoot(value.predictedEndLocation.x))
}
dragStartWidth = nil
dragStartLocation = nil
isDragging = false
#if os(macOS)
isDragActive = isHovering
#else
isDragActive = false
#endif
}
}
}
#endif