Overdragging the side column's resize grabber past its minimum width now
slides the column off the trailing edge (the video grows with it), and a
swipe in from the trailing screen edge brings it back following the
finger. The seek pan skips that edge strip while the column is
collapsed. Showing the panel again restores every region hidden by its
own drag handle.
Swiping the below-video panel back up right after hiding it showed the
video clipped to a short centered box that sprang back to full size.
The hide flipped to the hidden layout in a `.logicallyComplete`
completion while the slide spring was still registered on the SwiftUI
host of the mpv render view; a reveal drag interrupting it made the
release spring start from a bogus shrunken rect. All slide-off
completions now wait for `.removed` and bail if a new drag took over.
The visibility-keyed `.animation` modifiers key on a toggle generation
bumped only by the animated show/hide paths, so drag flips never start
the toggle easing. The partnerless `matchedGeometryEffect` on the
widescreen video frame is dropped.
Starting a column resize drag with a diagonal (downward) motion let the
window-level dismiss pan begin, cancelling the resize and dragging the
player down instead. The grabber now publishes its strip frame (with 8pt
slop on each side) to NavigationCoordinator, and the dismiss pan refuses
to begin from touches inside it — same exclusion pattern as the corner
layout's below-video panel frame.
The corner layout now always renders the info page as a portrait-style
panel below the video (collapsible description, drag to hide/expand),
while the side column holds tabs for the remaining pages. Key pieces:
- Below-video panel reuses PortraitDetailsPanel (no comments pill,
square corners, chapters/related stay in the side column tabs)
- Drag down hides the panel with the video recentering in lockstep;
swipe up on the video reveals it following the finger
- Fullscreen button toggles the panels in corner layout (controls hide
first so their resize never plays visibly); status bar and home
indicator hide only while the panels are hidden
- Panel visibility and column width are seeded at init from a warmed
PlayerControlsLayout cache, so the first frame resolves corner mode
without flashing the default layout or animating the panels in
- Dismiss pan is blocked inside the below-video panel frame
(cornerBelowPanelFrame in NavigationCoordinator)
- Resize grabber slimmed to match the panel drag handle look
Phase 0 of the panels redesign, extraction only, no behavior changes:
- Unify comments loading on PlayerState: loadComments/loadMoreComments
become the single loader, used by both the player sheet preload and
the comments overlay (which previously had its own duplicate copy).
- Extract PanelResizeGrabber from FloatingDetailsPanel into the new
Views/Player/Panels/ directory.
- Extract the shared queue list from QueueManagementSheet into
QueueListView plus QueuePlaybackActions, reused by the tvOS panel.
- Remove the no-op wideLayoutPanelAlignment accessor from the settings
view model; the player reads the panel side from SettingsManager, so
the preset field was dead. The Codable field stays so old presets
decode.