yattee/Shared/Player/AppleAVPlayerView.swift
Toni Förster 322a550666
simplified fullscreen and orientation handling
- iPad: rotate to device orientation on startup
- fixed controls in portrait fullscreen
- iOS: don’t call setNeedsDrawing multiple times
- On iOS we call set needs drawing only once.
- Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls
- make fullscreen animation smoother
- dragGesture now calls toggleFullScreenAction
- fix tvOS and macOS build

Signed-off-by: Toni Förster <toni.foerster@gmail.com>
2024-09-05 18:17:14 +02:00

161 lines
6.5 KiB
Swift

import AVKit
import Defaults
import SwiftUI
#if !os(macOS)
final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate {
#if os(iOS)
@Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen
@Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls
#endif
var player: PlayerModel { .shared }
func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool {
false
}
#if os(iOS)
func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) {
if PlayerModel.shared.currentVideoIsLandscape {
let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0
// not sure why but first rotation call is ignore so doing rotate to same orientation first
Delay.by(delay) {
let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation)
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation)
}
}
}
func playerViewController(_: AVPlayerViewController, willEndFullScreenPresentationWithAnimationCoordinator coordinator: UIViewControllerTransitionCoordinator) {
let wasPlaying = player.isPlaying
coordinator.animate(alongsideTransition: nil) { context in
if wasPlaying {
self.player.play()
}
if !context.isCancelled {
#if os(iOS)
if Constants.isIPhone {
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
}
if wasPlaying {
self.player.play()
}
self.player.playingFullScreen = false
#endif
}
}
}
func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForFullScreenExitWithCompletionHandler completionHandler: @escaping (Bool) -> Void) {
withAnimation(nil) {
player.presentingPlayer = true
}
completionHandler(true)
}
#endif
func playerViewControllerWillStartPictureInPicture(_: AVPlayerViewController) {}
func playerViewControllerWillStopPictureInPicture(_: AVPlayerViewController) {}
func playerViewControllerDidStartPictureInPicture(_: AVPlayerViewController) {
player.playingInPictureInPicture = true
player.avPlayerBackend.startPictureInPictureOnPlay = false
player.avPlayerBackend.startPictureInPictureOnSwitch = false
player.controls.objectWillChange.send()
if Defaults[.closePlayerOnOpeningPiP] { Delay.by(0.1) { self.player.hide() } }
}
func playerViewControllerDidStopPictureInPicture(_: AVPlayerViewController) {
player.playingInPictureInPicture = false
player.controls.objectWillChange.send()
}
func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void) {
player.presentingPlayer = true
withAnimation(.linear(duration: 0.3)) {
self.player.playingInPictureInPicture = false
Delay.by(0.5) {
completionHandler(true)
Delay.by(0.2) {
self.player.play()
}
}
}
}
}
#endif
#if os(iOS)
struct AppleAVPlayerView: UIViewControllerRepresentable {
@State private var controller = AVPlayerViewController()
func makeUIViewController(context _: Context) -> AVPlayerViewController {
setupController()
return controller
}
func updateUIViewController(_: AVPlayerViewController, context _: Context) {
setupController()
}
func setupController() {
controller.delegate = PlayerModel.shared.appleAVPlayerViewControllerDelegate
controller.allowsPictureInPicturePlayback = true
if #available(iOS 14.2, *) {
controller.canStartPictureInPictureAutomaticallyFromInline = true
}
PlayerModel.shared.avPlayerBackend.controller = controller
}
}
struct AppleAVPlayerLayerView: UIViewRepresentable {
func makeUIView(context _: Context) -> some UIView {
PlayerLayerView(frame: .zero)
}
func updateUIView(_: UIViewType, context _: Context) {}
}
#elseif os(tvOS)
struct AppleAVPlayerView: UIViewControllerRepresentable {
func makeUIViewController(context _: Context) -> AppleAVPlayerViewController {
let controller = AppleAVPlayerViewController()
PlayerModel.shared.avPlayerBackend.controller = controller
return controller
}
func updateUIViewController(_: AppleAVPlayerViewController, context _: Context) {
PlayerModel.shared.rebuildTVMenu()
}
}
#else
struct AppleAVPlayerView: NSViewRepresentable {
func makeNSView(context _: Context) -> some NSView {
let view = AVPlayerView()
view.player = PlayerModel.shared.avPlayerBackend.avPlayer
view.showsFullScreenToggleButton = true
view.allowsPictureInPicturePlayback = true
view.pictureInPictureDelegate = MacOSPiPDelegate.shared
return view
}
func updateNSView(_: NSViewType, context _: Context) {}
}
struct AppleAVPlayerLayerView: NSViewRepresentable {
func makeNSView(context _: Context) -> some NSView {
PlayerLayerView(frame: .zero)
}
func updateNSView(_: NSViewType, context _: Context) {}
}
#endif