import AVKit import Defaults import SwiftUI #if !os(macOS) final class AppleAVPlayerViewControllerDelegate: NSObject, AVPlayerViewControllerDelegate { #if os(iOS) @Default(.rotateToLandscapeOnEnterFullScreen) private var rotateToLandscapeOnEnterFullScreen @Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls #endif var player: PlayerModel { .shared } func playerViewControllerShouldAutomaticallyDismissAtPictureInPictureStart(_: AVPlayerViewController) -> Bool { false } #if os(iOS) func playerViewController(_: AVPlayerViewController, willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator) { if PlayerModel.shared.currentVideoIsLandscape { let delay = PlayerModel.shared.activeBackend == .appleAVPlayer && avPlayerUsesSystemControls ? 0.8 : 0 // not sure why but first rotation call is ignore so doing rotate to same orientation first Delay.by(delay) { let orientation = OrientationTracker.shared.currentDeviceOrientation.isLandscape ? OrientationTracker.shared.currentInterfaceOrientation : self.rotateToLandscapeOnEnterFullScreen.interfaceOrientation Orientation.lockOrientation(.allButUpsideDown, andRotateTo: OrientationTracker.shared.currentInterfaceOrientation) Orientation.lockOrientation(.allButUpsideDown, andRotateTo: orientation) } } } func playerViewController(_: AVPlayerViewController, willEndFullScreenPresentationWithAnimationCoordinator coordinator: UIViewControllerTransitionCoordinator) { let wasPlaying = player.isPlaying coordinator.animate(alongsideTransition: nil) { context in if wasPlaying { self.player.play() } if !context.isCancelled { #if os(iOS) if Constants.isIPhone { Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait) } if wasPlaying { self.player.play() } self.player.playingFullScreen = false #endif } } } func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForFullScreenExitWithCompletionHandler completionHandler: @escaping (Bool) -> Void) { withAnimation(nil) { player.presentingPlayer = true } completionHandler(true) } #endif func playerViewControllerWillStartPictureInPicture(_: AVPlayerViewController) {} func playerViewControllerWillStopPictureInPicture(_: AVPlayerViewController) {} func playerViewControllerDidStartPictureInPicture(_: AVPlayerViewController) { player.playingInPictureInPicture = true player.avPlayerBackend.startPictureInPictureOnPlay = false player.avPlayerBackend.startPictureInPictureOnSwitch = false player.controls.objectWillChange.send() if Defaults[.closePlayerOnOpeningPiP] { Delay.by(0.1) { self.player.hide() } } } func playerViewControllerDidStopPictureInPicture(_: AVPlayerViewController) { player.playingInPictureInPicture = false player.controls.objectWillChange.send() } func playerViewController(_: AVPlayerViewController, restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void) { player.presentingPlayer = true withAnimation(.linear(duration: 0.3)) { self.player.playingInPictureInPicture = false Delay.by(0.5) { completionHandler(true) Delay.by(0.2) { self.player.play() } } } } } #endif #if os(iOS) struct AppleAVPlayerView: UIViewControllerRepresentable { @State private var controller = AVPlayerViewController() func makeUIViewController(context _: Context) -> AVPlayerViewController { setupController() return controller } func updateUIViewController(_: AVPlayerViewController, context _: Context) { setupController() } func setupController() { controller.delegate = PlayerModel.shared.appleAVPlayerViewControllerDelegate controller.allowsPictureInPicturePlayback = true if #available(iOS 14.2, *) { controller.canStartPictureInPictureAutomaticallyFromInline = true } PlayerModel.shared.avPlayerBackend.controller = controller } } struct AppleAVPlayerLayerView: UIViewRepresentable { func makeUIView(context _: Context) -> some UIView { PlayerLayerView(frame: .zero) } func updateUIView(_: UIViewType, context _: Context) {} } #elseif os(tvOS) struct AppleAVPlayerView: UIViewControllerRepresentable { func makeUIViewController(context _: Context) -> AppleAVPlayerViewController { let controller = AppleAVPlayerViewController() PlayerModel.shared.avPlayerBackend.controller = controller return controller } func updateUIViewController(_: AppleAVPlayerViewController, context _: Context) { PlayerModel.shared.rebuildTVMenu() } } #else struct AppleAVPlayerView: NSViewRepresentable { func makeNSView(context _: Context) -> some NSView { let view = AVPlayerView() view.player = PlayerModel.shared.avPlayerBackend.avPlayer view.showsFullScreenToggleButton = true view.allowsPictureInPicturePlayback = true view.pictureInPictureDelegate = MacOSPiPDelegate.shared return view } func updateNSView(_: NSViewType, context _: Context) {} } struct AppleAVPlayerLayerView: NSViewRepresentable { func makeNSView(context _: Context) -> some NSView { PlayerLayerView(frame: .zero) } func updateNSView(_: NSViewType, context _: Context) {} } #endif