Files
yattee/Yattee/ContentView.swift
Arkadiusz Fal 9412ca916c Add performance logging and background diagnostics
Performance Logging (Developer settings) logs a resource sample every 5s
in the foreground and background: CPU by area and thread, wakeups, GPU,
memory, disk, activity counters as rates (mpv property updates, player
time publishes, renders, saves, network, images, CloudKit events, log
entries, main run-loop wakeups), SwiftUI body evaluations of the player
views, and app/player/battery context. Each foreground/background
transition logs a summary of the period. MetricKit metrics and
diagnostics (CPU exceptions, hangs) are logged whenever logging is on.

Background diagnostics (iOS) log lifecycle, audio session and power
events with an app/player/render snapshot and a heartbeat that detects
suspension gaps and main-thread stalls. Logs are persisted per session
in Caches/Logs and the previous session is included in exports, so logs
survive the app being swiped away.
2026-10-24 19:36:51 +02:00

298 lines
12 KiB
Swift

//
// ContentView.swift
// Yattee
//
// Root content view with tab-based navigation.
//
import SwiftUI
struct ContentView: View {
@Environment(\.appEnvironment) private var appEnvironment
#if os(macOS)
@Environment(\.openWindow) private var openWindow
#endif
var body: some View {
let _ = PerfCounter.body("ContentView")
Group {
if let appEnvironment {
#if os(iOS)
AdaptiveTabView(appEnvironment: appEnvironment)
#elseif os(macOS)
unifiedContentView(appEnvironment: appEnvironment)
#elseif os(tvOS)
unifiedContentView(appEnvironment: appEnvironment)
#endif
} else {
ProgressView(String(localized: "common.loading"))
}
}
// Shared sheets for the main window. The expanded player hosts its own,
// and takes global requests while it is up.
.appSheetHost(
isTopLevel: appEnvironment?.navigationCoordinator.isPlayerExpanded != true,
dismissesOnExternalNavigation: true,
toastScope: .main
)
.toastOverlay()
}
// MARK: - Unified Content View (macOS 15+, tvOS 18+)
@ViewBuilder
private func unifiedContentView(appEnvironment: AppEnvironment) -> some View {
ZStack(alignment: .bottom) {
#if os(macOS)
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
#elseif os(tvOS)
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
#endif
// Mini player overlay (macOS only)
#if os(macOS)
miniPlayerOverlay(appEnvironment: appEnvironment)
// Inline expanded player: presented as a full-window overlay
// (no native sheet — a window with an attached sheet can't go
// fullscreen, so fullscreen is just the window's native toggle).
if isInlinePlayerOverlayActive(appEnvironment: appEnvironment) {
ZStack {
Color.black
ExpandedPlayerSheet(
initialPortraitPanelVisible: ExpandedPlayerSheet.initialPortraitPanelVisibility(
settingsManager: appEnvironment.settingsManager
)
)
}
.ignoresSafeArea()
.transition(.opacity)
}
#endif
}
#if os(macOS)
// Registers the hosting window so the inline overlay targets the real
// main window even when another window (e.g. Settings) has focus.
.background(MainContentWindowReader())
.animation(.easeInOut(duration: 0.2), value: isInlinePlayerOverlayActive(appEnvironment: appEnvironment))
.onChange(of: isInlinePlayerOverlayActive(appEnvironment: appEnvironment)) { _, active in
if active {
ExpandedPlayerWindowManager.shared.beginInlineOverlay()
} else {
ExpandedPlayerWindowManager.shared.endInlineOverlay()
}
}
.onChange(of: appEnvironment.navigationCoordinator.openSettingsWindowRequest) { _, _ in
openWindow(id: "settings")
}
.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
if appEnvironment.settingsManager.macPlayerSeparateWindow {
presentExpandedPlayerWindow(appEnvironment: appEnvironment)
}
}
.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
if !isExpanded {
ExpandedPlayerWindowManager.shared.hide()
}
}
.onChange(of: appEnvironment.settingsManager.macPlayerSeparateWindow) { _, separateWindow in
guard appEnvironment.navigationCoordinator.isPlayerExpanded else { return }
if separateWindow {
// Inline overlay → separate window: the overlay unmounts via the
// presentation condition; present the window directly.
presentExpandedPlayerWindow(appEnvironment: appEnvironment)
} else {
// Separate window → inline overlay: hide the window so the overlay
// (isPlayerExpanded && !separateWindow) takes over.
ExpandedPlayerWindowManager.shared.hide(animated: false)
}
}
.onChange(of: appEnvironment.settingsManager.macPlayerFloating) { _, floating in
guard appEnvironment.navigationCoordinator.isPlayerExpanded,
appEnvironment.settingsManager.macPlayerSeparateWindow else { return }
ExpandedPlayerWindowManager.shared.updateWindowLevel(floating: floating)
}
#elseif os(tvOS)
.fullScreenCover(isPresented: Binding(
get: { appEnvironment.navigationCoordinator.isPlayerExpanded },
set: { appEnvironment.navigationCoordinator.isPlayerExpanded = $0 }
)) {
TVPlayerView()
}
#endif
}
#if os(macOS)
private func presentExpandedPlayerWindow(appEnvironment: AppEnvironment) {
ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: true)
}
/// Whether the inline (non-separate-window) expanded player overlay should
/// be presented. Shared by the overlay mount and the begin/end onChange so
/// the two can't drift apart.
private func isInlinePlayerOverlayActive(appEnvironment: AppEnvironment) -> Bool {
appEnvironment.navigationCoordinator.isPlayerExpanded &&
!appEnvironment.settingsManager.macPlayerSeparateWindow
}
#endif
#if os(macOS)
@ViewBuilder
private func miniPlayerOverlay(appEnvironment: AppEnvironment) -> some View {
let playerState = appEnvironment.playerService.state
let hasActiveVideo = playerState.currentVideo != nil
let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
// The expanded player is a separate window in window mode, so keep the capsule
// visible alongside it. The inline overlay covers the window, so hide it there.
let usesWindow = appEnvironment.settingsManager.macPlayerSeparateWindow
if hasActiveVideo && (!isExpanded || usesWindow) {
VStack(spacing: 0) {
Spacer()
MiniPlayerView()
}
// Float the capsule above the bottom edge (macOS uses a sidebar, not a tab bar)
.padding(.bottom, 16)
// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
.transition(.move(edge: .bottom))
.animation(.spring(response: 0.3), value: hasActiveVideo)
}
}
#endif
}
// MARK: - Adaptive Tab View
#if os(iOS)
/// Switches between CompactTabView and UnifiedTabView based on horizontal size class.
/// Compact width (iPhone, iPad Stage Manager small): CompactTabView with settings-based customization
/// Regular width (iPad full, iPad larger windows): UnifiedTabView with sidebar adaptable
/// Both render `NavigationRouter` state, so swapping between them keeps the
/// selection and every stack.
struct AdaptiveTabView: View {
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
@Environment(\.verticalSizeClass) private var verticalSizeClass
let appEnvironment: AppEnvironment
/// Whether to show the black overlay that covers scaled content when player is expanded
private var shouldShowExpandedOverlay: Bool {
let nav = appEnvironment.navigationCoordinator
// Show overlay only when:
// - Player window is actually visible (not just isPlayerExpanded intent)
// - Expand animation has completed (not animating)
// - Dismiss gesture is not active (so user can see scaled content during drag)
return nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating && !nav.isPlayerDismissGestureActive
}
/// Whether to show loading spinner while waiting for player window to appear
private var shouldShowExpandPendingSpinner: Bool {
let nav = appEnvironment.navigationCoordinator
// Show spinner when expand is requested but window isn't visible yet
// (a gesture dismiss hides the window before un-expanding — not pending)
return nav.isPlayerExpanded && !nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating
&& !nav.isPlayerCollapsing && !nav.isPlayerMorphingToMini
}
var body: some View {
ZStack(alignment: .bottom) {
if !usesSidebar {
CompactTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
} else {
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
}
// The tab bar layout on iOS 26.1+ shows the mini player as the tab
// bar's bottom accessory; the split-view sidebar layout insets it
// into its detail column.
if !usesSidebar && !Self.usesTabBottomAccessory {
miniPlayerOverlay
}
// Black overlay when player is fully expanded
// Hides scaled content behind player sheet, removed during dismiss gesture for parallax effect
if shouldShowExpandedOverlay {
Color.black
.ignoresSafeArea()
.transaction { $0.animation = nil }
}
// Loading spinner when expand is pending but window not yet visible
// This handles the case when scene is transitioning (e.g., Control Center)
if shouldShowExpandPendingSpinner {
ZStack {
Color.black.opacity(0.7)
ProgressView()
.tint(.white)
.scaleEffect(1.2)
}
.ignoresSafeArea()
.transition(.opacity.animation(.easeInOut(duration: 0.2)))
}
}
.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
presentExpandedPlayer()
}
.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
if !isExpanded {
ExpandedPlayerWindowManager.shared.hide()
}
}
}
private var usesSidebar: Bool {
NavigationLayout.usesSidebar(
horizontalSizeClass: horizontalSizeClass,
verticalSizeClass: verticalSizeClass,
style: appEnvironment.settingsManager.navigationStyle
)
}
private static var usesTabBottomAccessory: Bool {
if #available(iOS 26.1, *) { true } else { false }
}
@ViewBuilder
private var miniPlayerOverlay: some View {
let playerState = appEnvironment.playerService.state
let hasActiveVideo = playerState.currentVideo != nil
// Stays mounted under the expanded player: the dismiss gesture morphs
// the video into its preview, so it must already be in place
if hasActiveVideo {
VStack(spacing: 0) {
Spacer()
MiniPlayerView()
}
.padding(.horizontal, 16)
// Clear the bottom tab bar (49pt)
.padding(.bottom, 49 + 8)
// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
// The opacity transition caused video to appear faded during player sheet dismiss
.transition(.move(edge: .bottom))
.animation(.spring(response: 0.3), value: hasActiveVideo)
}
}
private func presentExpandedPlayer() {
let shouldAnimate = !appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation
appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation = false
ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: shouldAnimate)
}
}
#endif
// MARK: - Preview
#Preview {
ContentView()
.appEnvironment(.preview)
}