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The macOS CAOpenGLLayer is pull-based: after the shared render view is re-parented into a reopened player window, a single forced repaint is issued. draw() consumed the forceDraw flag before validating the viewport, so when that repaint landed while the layer was still 0x0 (the expanded window builds its content a runloop late), the request was swallowed. With mpv paused during load, nothing repainted again, leaving the video permanently black with working audio. - Validate viewport/framebuffer in draw() before consuming flags; on failure keep the forced draw armed and retry (bounded, 5x50ms) - Repaint from setFrameSize on the first non-zero layout while a forced draw is still pending - Drop the stale fbo=1 fallback; render only into the validated live framebuffer binding - clearToBlack: take the CGL lock and skip glClear when no framebuffer is bound - clearing FBO 0 on this core-profile context latched GL_INVALID_FRAMEBUFFER_OPERATION, which libmpv reported on every load - Add diagnostics for dropped draws and the first-frame render
Install
Features
Playback
- 4K video with custom MPV-based player (H.264, H.265, VP9, AV1)
- Picture in Picture, background audio, fullscreen
- Playback queue, history, resume from last position
- Chapter navigation, playback speed, subtitles and captions
- Gesture controls (seek, volume, brightness)
- Seek preview with storyboards
Content Sources
- YouTube via Invidious, Piped, or self-hosted Yattee Server
- PeerTube instances (federated video)
- Local files, SMB network shares, WebDAV servers
Integrations
- SponsorBlock (configurable skip categories)
- DeArrow (crowdsourced titles and thumbnails)
- Return YouTube Dislike
Privacy
- No tracking, no ads, no account required
- All traffic goes through your chosen instances
Library
- Subscriptions with per-channel notifications
- Bookmarks with tags and notes, playlists, watch history
- Unified search across all configured sources
- Import/export subscriptions (JSON, CSV, OPML)
Downloads & Sync
- Offline video and audio downloads with quality selection
- iCloud sync for bookmarks, subscriptions, history, and settings across devices
- Handoff continuity between iPhone, iPad, Mac, and Apple TV
Apple Ecosystem
- iOS 18+ / macOS 15+ / tvOS 18+
- Native SwiftUI on every platform
- Customizable home layout, accent colors, player controls, and app icon
- Clipboard URL detection and deep linking (
yattee://) - Remote control between devices on your network
Yattee Server
A self-hosted backend powered by yt-dlp that gives Yattee superpowers.
- Direct stream URLs — gets fresh YouTube CDN URLs, bypassing Invidious/Piped blocks and rate limits
- Play from 1000+ sites — Vimeo, TikTok, Twitch, Dailymotion, Twitter/X, and anything else yt-dlp supports
- Invidious-compatible API — drop-in replacement, works alongside existing Invidious/Piped instances
- Self-hosted & private — run on your own hardware, no data leaves your network
- Fast parallel streaming — yt-dlp parallel downloading streams video while it downloads
- Admin panel — web UI for settings, credentials, and monitoring
- Docker ready — single container deployment
Check out the yattee-server repository to get started.
Documentation
Contributing
Browse the issues list or open a new one to discuss your idea. Every contribution is welcome.
See AGENTS.md for developer setup and project architecture.
Join Discord or the Matrix channel if you need advice or want to discuss the project.
Translations
Help make Yattee accessible to everyone by contributing translations.
Localization hosting provided by Weblate.
License
Yattee is shared under the AGPL v3 license.
Languages
Swift
96.1%
Ruby
3.4%
C
0.4%
Shell
0.1%
