Files
yattee/Yattee/ContentView.swift
Arkadiusz Fal 28a75792e8 Present shared sheets through one host per window
The add-to-playlist, download options and queue sheets were declared in
every view that could open them: the root view (twice, mirrored from
coordinator flags), the expanded player, its portrait and floating
panels, the player controls and the video info view.

AppSheet lists the shared sheets, and .appSheetHost() declares them
once. The app root and the expanded player each host them, and every
presented sheet hosts the next level. Views present through the
presentAppSheet environment action, which reaches the nearest host;
code without a view (and the expanded player itself, whose host sits
in its own body) uses PresentationRouter.request, taken by the
top-most host: the player while it is up, the root otherwise.

The mini player's queue and playlist sheets now go through the host,
replacing the isMiniPlayer*SheetPresented flags.
2026-10-03 23:45:08 +02:00

280 lines
12 KiB
Swift

//
// ContentView.swift
// Yattee
//
// Root content view with tab-based navigation.
//
import SwiftUI
struct ContentView: View {
@Environment(\.appEnvironment) private var appEnvironment
var body: some View {
Group {
if let appEnvironment {
#if os(iOS)
AdaptiveTabView(appEnvironment: appEnvironment)
#elseif os(macOS)
unifiedContentView(appEnvironment: appEnvironment)
#elseif os(tvOS)
unifiedContentView(appEnvironment: appEnvironment)
#endif
} else {
ProgressView(String(localized: "common.loading"))
}
}
// Shared sheets for the main window. The expanded player hosts its own,
// and takes global requests while it is up.
.appSheetHost(isTopLevel: appEnvironment?.navigationCoordinator.isPlayerExpanded != true)
.toastOverlay()
}
// MARK: - Unified Content View (macOS 15+, tvOS 18+)
@ViewBuilder
private func unifiedContentView(appEnvironment: AppEnvironment) -> some View {
ZStack(alignment: .bottom) {
#if os(macOS)
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
#elseif os(tvOS)
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
#endif
// Mini player overlay (macOS only)
#if os(macOS)
miniPlayerOverlay(appEnvironment: appEnvironment)
// Inline expanded player: presented as a full-window overlay
// (no native sheet — a window with an attached sheet can't go
// fullscreen, so fullscreen is just the window's native toggle).
if isInlinePlayerOverlayActive(appEnvironment: appEnvironment) {
ZStack {
Color.black
ExpandedPlayerSheet(
initialPortraitPanelVisible: ExpandedPlayerSheet.initialPortraitPanelVisibility(
settingsManager: appEnvironment.settingsManager
)
)
}
.ignoresSafeArea()
.transition(.opacity)
}
#endif
}
#if os(macOS)
// Registers the hosting window so the inline overlay targets the real
// main window even when another window (e.g. Settings) has focus.
.background(MainContentWindowReader())
.animation(.easeInOut(duration: 0.2), value: isInlinePlayerOverlayActive(appEnvironment: appEnvironment))
.onChange(of: isInlinePlayerOverlayActive(appEnvironment: appEnvironment)) { _, active in
if active {
ExpandedPlayerWindowManager.shared.beginInlineOverlay()
} else {
ExpandedPlayerWindowManager.shared.endInlineOverlay()
}
}
.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
if appEnvironment.settingsManager.macPlayerSeparateWindow {
presentExpandedPlayerWindow(appEnvironment: appEnvironment)
}
}
.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
if !isExpanded {
ExpandedPlayerWindowManager.shared.hide()
}
}
.onChange(of: appEnvironment.settingsManager.macPlayerSeparateWindow) { _, separateWindow in
guard appEnvironment.navigationCoordinator.isPlayerExpanded else { return }
if separateWindow {
// Inline overlay → separate window: the overlay unmounts via the
// presentation condition; present the window directly.
presentExpandedPlayerWindow(appEnvironment: appEnvironment)
} else {
// Separate window → inline overlay: hide the window so the overlay
// (isPlayerExpanded && !separateWindow) takes over.
ExpandedPlayerWindowManager.shared.hide(animated: false)
}
}
.onChange(of: appEnvironment.settingsManager.macPlayerFloating) { _, floating in
guard appEnvironment.navigationCoordinator.isPlayerExpanded,
appEnvironment.settingsManager.macPlayerSeparateWindow else { return }
ExpandedPlayerWindowManager.shared.updateWindowLevel(floating: floating)
}
#elseif os(tvOS)
.fullScreenCover(isPresented: Binding(
get: { appEnvironment.navigationCoordinator.isPlayerExpanded },
set: { appEnvironment.navigationCoordinator.isPlayerExpanded = $0 }
)) {
TVPlayerView()
}
#endif
}
#if os(macOS)
private func presentExpandedPlayerWindow(appEnvironment: AppEnvironment) {
ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: true)
}
/// Whether the inline (non-separate-window) expanded player overlay should
/// be presented. Shared by the overlay mount and the begin/end onChange so
/// the two can't drift apart.
private func isInlinePlayerOverlayActive(appEnvironment: AppEnvironment) -> Bool {
appEnvironment.navigationCoordinator.isPlayerExpanded &&
!appEnvironment.settingsManager.macPlayerSeparateWindow
}
#endif
#if os(macOS)
@ViewBuilder
private func miniPlayerOverlay(appEnvironment: AppEnvironment) -> some View {
let playerState = appEnvironment.playerService.state
let hasActiveVideo = playerState.currentVideo != nil
let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
// The expanded player is a separate window in window mode, so keep the capsule
// visible alongside it. The inline overlay covers the window, so hide it there.
let usesWindow = appEnvironment.settingsManager.macPlayerSeparateWindow
if hasActiveVideo && (!isExpanded || usesWindow) {
VStack(spacing: 0) {
Spacer()
MiniPlayerView()
}
// Float the capsule above the bottom edge (macOS uses a sidebar, not a tab bar)
.padding(.bottom, 16)
// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
.transition(.move(edge: .bottom))
.animation(.spring(response: 0.3), value: hasActiveVideo)
}
}
#endif
}
// MARK: - Adaptive Tab View
#if os(iOS)
/// Switches between CompactTabView and UnifiedTabView based on horizontal size class.
/// Compact width (iPhone, iPad Stage Manager small): CompactTabView with settings-based customization
/// Regular width (iPad full, iPad larger windows): UnifiedTabView with sidebar adaptable
/// Both render `NavigationRouter` state, so swapping between them keeps the
/// selection and every stack.
struct AdaptiveTabView: View {
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
@Environment(\.verticalSizeClass) private var verticalSizeClass
let appEnvironment: AppEnvironment
/// Whether to show the black overlay that covers scaled content when player is expanded
private var shouldShowExpandedOverlay: Bool {
let nav = appEnvironment.navigationCoordinator
// Show overlay only when:
// - Player window is actually visible (not just isPlayerExpanded intent)
// - Expand animation has completed (not animating)
// - Dismiss gesture is not active (so user can see scaled content during drag)
return nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating && !nav.isPlayerDismissGestureActive
}
/// Whether to show loading spinner while waiting for player window to appear
private var shouldShowExpandPendingSpinner: Bool {
let nav = appEnvironment.navigationCoordinator
// Show spinner when expand is requested but window isn't visible yet
return nav.isPlayerExpanded && !nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating
}
var body: some View {
ZStack(alignment: .bottom) {
if !usesSidebar {
CompactTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
} else {
UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
.environment(appEnvironment.settingsManager)
}
// The tab bar layout on iOS 26.1+ shows the mini player as the tab
// bar's bottom accessory; the split-view sidebar layout has no tab bar.
if usesSidebar || !Self.usesTabBottomAccessory {
miniPlayerOverlay
}
// Black overlay when player is fully expanded
// Hides scaled content behind player sheet, removed during dismiss gesture for parallax effect
if shouldShowExpandedOverlay {
Color.black
.ignoresSafeArea()
.transaction { $0.animation = nil }
}
// Loading spinner when expand is pending but window not yet visible
// This handles the case when scene is transitioning (e.g., Control Center)
if shouldShowExpandPendingSpinner {
ZStack {
Color.black.opacity(0.7)
ProgressView()
.tint(.white)
.scaleEffect(1.2)
}
.ignoresSafeArea()
.transition(.opacity.animation(.easeInOut(duration: 0.2)))
}
}
.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
presentExpandedPlayer()
}
.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
if !isExpanded {
ExpandedPlayerWindowManager.shared.hide()
}
}
}
private var usesSidebar: Bool {
NavigationLayout.usesSidebar(horizontalSizeClass: horizontalSizeClass, verticalSizeClass: verticalSizeClass)
}
private static var usesTabBottomAccessory: Bool {
if #available(iOS 26.1, *) { true } else { false }
}
@ViewBuilder
private var miniPlayerOverlay: some View {
let playerState = appEnvironment.playerService.state
let hasActiveVideo = playerState.currentVideo != nil
let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
if hasActiveVideo && !isExpanded {
VStack(spacing: 0) {
Spacer()
MiniPlayerView()
}
.padding(.horizontal, 16)
// The tab bar layout has a bottom tab bar (49pt) to clear; the sidebar
// layout (sidebarAdaptable) keeps its tabs at the top, so only float above the edge.
.padding(.bottom, usesSidebar ? 12 : 49 + 8)
// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
// The opacity transition caused video to appear faded during player sheet dismiss
.transition(.move(edge: .bottom))
.animation(.spring(response: 0.3), value: hasActiveVideo)
}
}
private func presentExpandedPlayer() {
let shouldAnimate = !appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation
appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation = false
ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: shouldAnimate)
}
}
#endif
// MARK: - Preview
#Preview {
ContentView()
.appEnvironment(.preview)
}