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Render the macOS control bar button row and top bar from the active preset's sections via a new MacOSControlsSectionRenderer, replacing the hardcoded QuickTime-style rows in MacOSControlBar. Add a keepOnTop button type and macOS-specific button availability lists, and adapt the player controls settings editors (preset editor, section editor, button configuration) for macOS. Also apply the preset font style to the control bar time labels, and update the built-in macOS Default preset order (queue before transport, fullscreen at the end), bumping builtInPresetsVersion to 7.
411 lines
14 KiB
Swift
411 lines
14 KiB
Swift
//
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// CenterControlsSettingsView.swift
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// Yattee
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//
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// View for configuring center section player controls.
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//
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import SwiftUI
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/// View for configuring center section controls (play/pause, seek buttons).
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struct CenterControlsSettingsView: View {
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@Bindable var viewModel: PlayerControlsSettingsViewModel
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// Local state that mirrors ViewModel - ensures immediate UI updates
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@State private var showPlayPause: Bool = true
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@State private var showSeekBackward: Bool = true
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@State private var showSeekForward: Bool = true
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@State private var seekBackwardSeconds: Double = 10
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@State private var seekForwardSeconds: Double = 10
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@State private var leftSlider: SideSliderType = .disabled
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@State private var rightSlider: SideSliderType = .disabled
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/// On macOS the center overlay doesn't exist; the seek durations always
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/// apply (keyboard arrows and default seek buttons), so the controls are
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/// always visible there.
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private var seekBackwardControlsVisible: Bool {
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#if os(macOS)
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return true
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#else
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return showSeekBackward
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#endif
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}
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private var seekForwardControlsVisible: Bool {
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#if os(macOS)
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return true
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#else
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return showSeekForward
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#endif
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}
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var body: some View {
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Form {
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#if os(iOS)
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// Preview
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Section {
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CenterPreviewView(
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settings: previewSettings,
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buttonBackground: viewModel.currentLayout.globalSettings.buttonBackground,
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theme: viewModel.currentLayout.globalSettings.theme
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)
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.listRowInsets(EdgeInsets())
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.listRowBackground(Color.clear)
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} header: {
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Text(String(localized: "settings.playerControls.preview"))
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}
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// Play/Pause toggle
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Section {
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Toggle(
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String(localized: "settings.playerControls.center.showPlayPause"),
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isOn: $showPlayPause
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)
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.onChange(of: showPlayPause) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.showPlayPause = newValue }
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}
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} header: {
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Text(String(localized: "settings.playerControls.center.playback"))
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}
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#endif
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// Seek backward settings
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Section {
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#if os(iOS)
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Toggle(
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String(localized: "settings.playerControls.center.showSeekBackward"),
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isOn: $showSeekBackward
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)
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.onChange(of: showSeekBackward) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.showSeekBackward = newValue }
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}
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#endif
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if seekBackwardControlsVisible {
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#if !os(tvOS)
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HStack {
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Text(String(localized: "settings.playerControls.center.seekBackwardTime"))
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Spacer()
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Text("\(Int(seekBackwardSeconds))s")
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.foregroundStyle(.secondary)
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}
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Slider(
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value: $seekBackwardSeconds,
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in: 1...90,
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step: 1
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)
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.onChange(of: seekBackwardSeconds) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.seekBackwardSeconds = Int(newValue) }
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}
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#endif
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// Quick presets
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HStack(spacing: 8) {
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ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
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Button("\(seconds)s") {
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seekBackwardSeconds = Double(seconds)
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}
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.buttonStyle(.bordered)
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#if !os(tvOS)
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.controlSize(.small)
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#endif
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.tint(Int(seekBackwardSeconds) == seconds ? .accentColor : .secondary)
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}
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}
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}
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} header: {
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Text(String(localized: "settings.playerControls.center.seekBackward"))
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}
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// Seek forward settings
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Section {
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#if os(iOS)
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Toggle(
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String(localized: "settings.playerControls.center.showSeekForward"),
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isOn: $showSeekForward
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)
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.onChange(of: showSeekForward) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.showSeekForward = newValue }
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}
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#endif
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if seekForwardControlsVisible {
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#if !os(tvOS)
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HStack {
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Text(String(localized: "settings.playerControls.center.seekForwardTime"))
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Spacer()
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Text("\(Int(seekForwardSeconds))s")
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.foregroundStyle(.secondary)
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}
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Slider(
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value: $seekForwardSeconds,
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in: 1...90,
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step: 1
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)
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.onChange(of: seekForwardSeconds) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.seekForwardSeconds = Int(newValue) }
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}
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#endif
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// Quick presets
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HStack(spacing: 8) {
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ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
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Button("\(seconds)s") {
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seekForwardSeconds = Double(seconds)
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}
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.buttonStyle(.bordered)
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#if !os(tvOS)
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.controlSize(.small)
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#endif
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.tint(Int(seekForwardSeconds) == seconds ? .accentColor : .secondary)
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}
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}
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}
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} header: {
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Text(String(localized: "settings.playerControls.center.seekForward"))
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} footer: {
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#if os(macOS)
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Text(String(
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localized: "settings.playerControls.center.seekDurationsFooter",
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defaultValue: "Seek durations are used by the ← and → keyboard shortcuts and by seek buttons added to the player."
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))
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#endif
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}
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#if os(iOS)
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// Side sliders section (iOS only)
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Section {
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Picker(
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String(localized: "settings.playerControls.center.leftSlider"),
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selection: $leftSlider
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) {
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ForEach(SideSliderType.allCases, id: \.self) { type in
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Text(type.displayName).tag(type)
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}
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}
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.onChange(of: leftSlider) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.leftSlider = newValue }
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}
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Picker(
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String(localized: "settings.playerControls.center.rightSlider"),
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selection: $rightSlider
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) {
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ForEach(SideSliderType.allCases, id: \.self) { type in
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Text(type.displayName).tag(type)
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}
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}
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.onChange(of: rightSlider) { _, newValue in
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viewModel.updateCenterSettingsSync { $0.rightSlider = newValue }
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}
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} header: {
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Text(String(localized: "settings.playerControls.center.sliders"))
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} footer: {
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Text(String(localized: "settings.playerControls.center.slidersFooter"))
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}
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#endif
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}
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#if os(macOS)
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.formStyle(.grouped)
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.navigationTitle(String(localized: "settings.playerControls.seekDurations", defaultValue: "Seek Durations"))
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#else
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.navigationTitle(String(localized: "settings.playerControls.centerControls"))
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#endif
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#if os(iOS)
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.navigationBarTitleDisplayMode(.inline)
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#endif
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.onAppear {
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syncFromViewModel()
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}
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}
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// MARK: - Computed Properties
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/// Settings for preview - uses local state for immediate updates
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private var previewSettings: CenterSectionSettings {
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CenterSectionSettings(
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showPlayPause: showPlayPause,
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showSeekBackward: showSeekBackward,
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showSeekForward: showSeekForward,
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seekBackwardSeconds: Int(seekBackwardSeconds),
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seekForwardSeconds: Int(seekForwardSeconds),
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leftSlider: leftSlider,
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rightSlider: rightSlider
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)
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}
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// MARK: - Helpers
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/// Syncs local state from ViewModel
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private func syncFromViewModel() {
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let settings = viewModel.centerSettings
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showPlayPause = settings.showPlayPause
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showSeekBackward = settings.showSeekBackward
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showSeekForward = settings.showSeekForward
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seekBackwardSeconds = Double(settings.seekBackwardSeconds)
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seekForwardSeconds = Double(settings.seekForwardSeconds)
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leftSlider = settings.leftSlider
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rightSlider = settings.rightSlider
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}
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}
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// MARK: - Center Preview
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#if os(iOS)
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/// Preview representation of a vertical side slider.
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private struct SliderPreview: View {
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let type: SideSliderType
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let buttonBackground: ButtonBackgroundStyle
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var body: some View {
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VStack(spacing: 4) {
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if let icon = type.systemImage {
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Image(systemName: icon)
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.font(.system(size: 10, weight: .medium))
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.foregroundStyle(.white)
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}
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// Slider track preview
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ZStack(alignment: .bottom) {
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Capsule()
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.fill(.white.opacity(0.3))
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Capsule()
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.fill(.white)
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.frame(height: 30) // ~50% fill for preview
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}
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.frame(width: 3, height: 60)
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}
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.padding(.vertical, 8)
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.padding(.horizontal, 4)
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.frame(width: 24)
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.modifier(SliderPreviewBackgroundModifier(buttonBackground: buttonBackground))
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}
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}
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/// Applies background to slider preview based on button background style.
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private struct SliderPreviewBackgroundModifier: ViewModifier {
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let buttonBackground: ButtonBackgroundStyle
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func body(content: Content) -> some View {
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if let glassStyle = buttonBackground.glassStyle {
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content.glassBackground(glassStyle, in: .capsule, fallback: .ultraThinMaterial)
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} else {
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content.background(.ultraThinMaterial.opacity(0.5), in: Capsule())
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}
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}
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}
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#endif
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private struct CenterPreviewView: View {
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let settings: CenterSectionSettings
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let buttonBackground: ButtonBackgroundStyle
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let theme: ControlsTheme
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private let buttonSize: CGFloat = 32
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private let playButtonSize: CGFloat = 44
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private let spacing: CGFloat = 24
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var body: some View {
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ZStack {
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Image("PlayerControlsPreviewBackground")
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.resizable()
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.scaledToFill()
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// Gradient shade like actual player
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LinearGradient(
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colors: [.black.opacity(0.7), .clear, .black.opacity(0.7)],
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startPoint: .top,
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endPoint: .bottom
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)
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// Center controls
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HStack(spacing: spacing) {
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if settings.showSeekBackward {
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CenterButtonPreview(
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systemImage: settings.seekBackwardSystemImage,
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size: buttonSize,
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buttonBackground: buttonBackground
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)
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}
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if settings.showPlayPause {
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CenterButtonPreview(
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systemImage: "play.fill",
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size: playButtonSize,
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buttonBackground: buttonBackground
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)
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}
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if settings.showSeekForward {
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CenterButtonPreview(
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systemImage: settings.seekForwardSystemImage,
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size: buttonSize,
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buttonBackground: buttonBackground
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)
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}
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}
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#if os(iOS)
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// Side sliders preview
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HStack {
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if settings.leftSlider != .disabled {
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SliderPreview(type: settings.leftSlider, buttonBackground: buttonBackground)
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.padding(.leading, 8)
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}
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Spacer()
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if settings.rightSlider != .disabled {
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SliderPreview(type: settings.rightSlider, buttonBackground: buttonBackground)
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.padding(.trailing, 8)
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}
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}
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#endif
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}
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.frame(height: 100)
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.clipShape(RoundedRectangle(cornerRadius: 8))
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.padding(.horizontal)
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.padding(.vertical, 8)
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.modifier(PreviewThemeModifier(theme: theme))
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}
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}
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private struct CenterButtonPreview: View {
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let systemImage: String
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let size: CGFloat
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let buttonBackground: ButtonBackgroundStyle
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/// Frame size - slightly larger when backgrounds are enabled.
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private var frameSize: CGFloat {
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buttonBackground.glassStyle != nil ? size * 1.4 : size * 1.2
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}
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var body: some View {
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if let glassStyle = buttonBackground.glassStyle {
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Image(systemName: systemImage)
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.font(.system(size: size * 0.7))
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.foregroundStyle(.white)
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.frame(width: frameSize, height: frameSize)
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.glassBackground(glassStyle, in: .circle, fallback: .ultraThinMaterial)
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} else {
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Image(systemName: systemImage)
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.font(.system(size: size * 0.7))
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.foregroundStyle(.white)
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.frame(width: frameSize, height: frameSize)
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}
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}
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}
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// MARK: - Preview
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#Preview {
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NavigationStack {
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CenterControlsSettingsView(
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viewModel: PlayerControlsSettingsViewModel(
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layoutService: PlayerControlsLayoutService(),
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settingsManager: SettingsManager()
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)
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)
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}
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}
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