Files
yattee/Yattee/Views/Settings/PlayerControls/CenterControlsSettingsView.swift
Arkadiusz Fal 05bbd449f8 Drive macOS player control bars from presets
Render the macOS control bar button row and top bar from the active
preset's sections via a new MacOSControlsSectionRenderer, replacing the
hardcoded QuickTime-style rows in MacOSControlBar. Add a keepOnTop
button type and macOS-specific button availability lists, and adapt the
player controls settings editors (preset editor, section editor, button
configuration) for macOS.

Also apply the preset font style to the control bar time labels, and
update the built-in macOS Default preset order (queue before transport,
fullscreen at the end), bumping builtInPresetsVersion to 7.
2026-05-31 16:55:39 +02:00

411 lines
14 KiB
Swift

//
// CenterControlsSettingsView.swift
// Yattee
//
// View for configuring center section player controls.
//
import SwiftUI
/// View for configuring center section controls (play/pause, seek buttons).
struct CenterControlsSettingsView: View {
@Bindable var viewModel: PlayerControlsSettingsViewModel
// Local state that mirrors ViewModel - ensures immediate UI updates
@State private var showPlayPause: Bool = true
@State private var showSeekBackward: Bool = true
@State private var showSeekForward: Bool = true
@State private var seekBackwardSeconds: Double = 10
@State private var seekForwardSeconds: Double = 10
@State private var leftSlider: SideSliderType = .disabled
@State private var rightSlider: SideSliderType = .disabled
/// On macOS the center overlay doesn't exist; the seek durations always
/// apply (keyboard arrows and default seek buttons), so the controls are
/// always visible there.
private var seekBackwardControlsVisible: Bool {
#if os(macOS)
return true
#else
return showSeekBackward
#endif
}
private var seekForwardControlsVisible: Bool {
#if os(macOS)
return true
#else
return showSeekForward
#endif
}
var body: some View {
Form {
#if os(iOS)
// Preview
Section {
CenterPreviewView(
settings: previewSettings,
buttonBackground: viewModel.currentLayout.globalSettings.buttonBackground,
theme: viewModel.currentLayout.globalSettings.theme
)
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
} header: {
Text(String(localized: "settings.playerControls.preview"))
}
// Play/Pause toggle
Section {
Toggle(
String(localized: "settings.playerControls.center.showPlayPause"),
isOn: $showPlayPause
)
.onChange(of: showPlayPause) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showPlayPause = newValue }
}
} header: {
Text(String(localized: "settings.playerControls.center.playback"))
}
#endif
// Seek backward settings
Section {
#if os(iOS)
Toggle(
String(localized: "settings.playerControls.center.showSeekBackward"),
isOn: $showSeekBackward
)
.onChange(of: showSeekBackward) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showSeekBackward = newValue }
}
#endif
if seekBackwardControlsVisible {
#if !os(tvOS)
HStack {
Text(String(localized: "settings.playerControls.center.seekBackwardTime"))
Spacer()
Text("\(Int(seekBackwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $seekBackwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: seekBackwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.seekBackwardSeconds = Int(newValue) }
}
#endif
// Quick presets
HStack(spacing: 8) {
ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
Button("\(seconds)s") {
seekBackwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
#if !os(tvOS)
.controlSize(.small)
#endif
.tint(Int(seekBackwardSeconds) == seconds ? .accentColor : .secondary)
}
}
}
} header: {
Text(String(localized: "settings.playerControls.center.seekBackward"))
}
// Seek forward settings
Section {
#if os(iOS)
Toggle(
String(localized: "settings.playerControls.center.showSeekForward"),
isOn: $showSeekForward
)
.onChange(of: showSeekForward) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showSeekForward = newValue }
}
#endif
if seekForwardControlsVisible {
#if !os(tvOS)
HStack {
Text(String(localized: "settings.playerControls.center.seekForwardTime"))
Spacer()
Text("\(Int(seekForwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $seekForwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: seekForwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.seekForwardSeconds = Int(newValue) }
}
#endif
// Quick presets
HStack(spacing: 8) {
ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
Button("\(seconds)s") {
seekForwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
#if !os(tvOS)
.controlSize(.small)
#endif
.tint(Int(seekForwardSeconds) == seconds ? .accentColor : .secondary)
}
}
}
} header: {
Text(String(localized: "settings.playerControls.center.seekForward"))
} footer: {
#if os(macOS)
Text(String(
localized: "settings.playerControls.center.seekDurationsFooter",
defaultValue: "Seek durations are used by the ← and → keyboard shortcuts and by seek buttons added to the player."
))
#endif
}
#if os(iOS)
// Side sliders section (iOS only)
Section {
Picker(
String(localized: "settings.playerControls.center.leftSlider"),
selection: $leftSlider
) {
ForEach(SideSliderType.allCases, id: \.self) { type in
Text(type.displayName).tag(type)
}
}
.onChange(of: leftSlider) { _, newValue in
viewModel.updateCenterSettingsSync { $0.leftSlider = newValue }
}
Picker(
String(localized: "settings.playerControls.center.rightSlider"),
selection: $rightSlider
) {
ForEach(SideSliderType.allCases, id: \.self) { type in
Text(type.displayName).tag(type)
}
}
.onChange(of: rightSlider) { _, newValue in
viewModel.updateCenterSettingsSync { $0.rightSlider = newValue }
}
} header: {
Text(String(localized: "settings.playerControls.center.sliders"))
} footer: {
Text(String(localized: "settings.playerControls.center.slidersFooter"))
}
#endif
}
#if os(macOS)
.formStyle(.grouped)
.navigationTitle(String(localized: "settings.playerControls.seekDurations", defaultValue: "Seek Durations"))
#else
.navigationTitle(String(localized: "settings.playerControls.centerControls"))
#endif
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.onAppear {
syncFromViewModel()
}
}
// MARK: - Computed Properties
/// Settings for preview - uses local state for immediate updates
private var previewSettings: CenterSectionSettings {
CenterSectionSettings(
showPlayPause: showPlayPause,
showSeekBackward: showSeekBackward,
showSeekForward: showSeekForward,
seekBackwardSeconds: Int(seekBackwardSeconds),
seekForwardSeconds: Int(seekForwardSeconds),
leftSlider: leftSlider,
rightSlider: rightSlider
)
}
// MARK: - Helpers
/// Syncs local state from ViewModel
private func syncFromViewModel() {
let settings = viewModel.centerSettings
showPlayPause = settings.showPlayPause
showSeekBackward = settings.showSeekBackward
showSeekForward = settings.showSeekForward
seekBackwardSeconds = Double(settings.seekBackwardSeconds)
seekForwardSeconds = Double(settings.seekForwardSeconds)
leftSlider = settings.leftSlider
rightSlider = settings.rightSlider
}
}
// MARK: - Center Preview
#if os(iOS)
/// Preview representation of a vertical side slider.
private struct SliderPreview: View {
let type: SideSliderType
let buttonBackground: ButtonBackgroundStyle
var body: some View {
VStack(spacing: 4) {
if let icon = type.systemImage {
Image(systemName: icon)
.font(.system(size: 10, weight: .medium))
.foregroundStyle(.white)
}
// Slider track preview
ZStack(alignment: .bottom) {
Capsule()
.fill(.white.opacity(0.3))
Capsule()
.fill(.white)
.frame(height: 30) // ~50% fill for preview
}
.frame(width: 3, height: 60)
}
.padding(.vertical, 8)
.padding(.horizontal, 4)
.frame(width: 24)
.modifier(SliderPreviewBackgroundModifier(buttonBackground: buttonBackground))
}
}
/// Applies background to slider preview based on button background style.
private struct SliderPreviewBackgroundModifier: ViewModifier {
let buttonBackground: ButtonBackgroundStyle
func body(content: Content) -> some View {
if let glassStyle = buttonBackground.glassStyle {
content.glassBackground(glassStyle, in: .capsule, fallback: .ultraThinMaterial)
} else {
content.background(.ultraThinMaterial.opacity(0.5), in: Capsule())
}
}
}
#endif
private struct CenterPreviewView: View {
let settings: CenterSectionSettings
let buttonBackground: ButtonBackgroundStyle
let theme: ControlsTheme
private let buttonSize: CGFloat = 32
private let playButtonSize: CGFloat = 44
private let spacing: CGFloat = 24
var body: some View {
ZStack {
Image("PlayerControlsPreviewBackground")
.resizable()
.scaledToFill()
// Gradient shade like actual player
LinearGradient(
colors: [.black.opacity(0.7), .clear, .black.opacity(0.7)],
startPoint: .top,
endPoint: .bottom
)
// Center controls
HStack(spacing: spacing) {
if settings.showSeekBackward {
CenterButtonPreview(
systemImage: settings.seekBackwardSystemImage,
size: buttonSize,
buttonBackground: buttonBackground
)
}
if settings.showPlayPause {
CenterButtonPreview(
systemImage: "play.fill",
size: playButtonSize,
buttonBackground: buttonBackground
)
}
if settings.showSeekForward {
CenterButtonPreview(
systemImage: settings.seekForwardSystemImage,
size: buttonSize,
buttonBackground: buttonBackground
)
}
}
#if os(iOS)
// Side sliders preview
HStack {
if settings.leftSlider != .disabled {
SliderPreview(type: settings.leftSlider, buttonBackground: buttonBackground)
.padding(.leading, 8)
}
Spacer()
if settings.rightSlider != .disabled {
SliderPreview(type: settings.rightSlider, buttonBackground: buttonBackground)
.padding(.trailing, 8)
}
}
#endif
}
.frame(height: 100)
.clipShape(RoundedRectangle(cornerRadius: 8))
.padding(.horizontal)
.padding(.vertical, 8)
.modifier(PreviewThemeModifier(theme: theme))
}
}
private struct CenterButtonPreview: View {
let systemImage: String
let size: CGFloat
let buttonBackground: ButtonBackgroundStyle
/// Frame size - slightly larger when backgrounds are enabled.
private var frameSize: CGFloat {
buttonBackground.glassStyle != nil ? size * 1.4 : size * 1.2
}
var body: some View {
if let glassStyle = buttonBackground.glassStyle {
Image(systemName: systemImage)
.font(.system(size: size * 0.7))
.foregroundStyle(.white)
.frame(width: frameSize, height: frameSize)
.glassBackground(glassStyle, in: .circle, fallback: .ultraThinMaterial)
} else {
Image(systemName: systemImage)
.font(.system(size: size * 0.7))
.foregroundStyle(.white)
.frame(width: frameSize, height: frameSize)
}
}
}
// MARK: - Preview
#Preview {
NavigationStack {
CenterControlsSettingsView(
viewModel: PlayerControlsSettingsViewModel(
layoutService: PlayerControlsLayoutService(),
settingsManager: SettingsManager()
)
)
}
}