Arkadiusz Fal
22e94e4f6c
Stop double-unscaling the dismiss morph's mini player target
...
The mini player's SwiftUI global frame already ignores the scale transform
on the main window's content, so mapping it out of that scale again landed
the morph about 8% too large, left and high of the preview, which then
jumped into place when the real mini player took over.
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