Reflect the video below the hinge in the tabletop layout

The iPhone Duo tabletop layout mirrors every presented frame into the
lower half, blurred and fading out, like a screen standing on a glossy
table. The render view blits a quarter-resolution copy of the display
framebuffer into a ring of IOSurface-backed buffers (no Y flip, so the
surface is already mirrored) and hands it to a CALayer hosted by
MPVReflectionView; the simulator's software renderer feeds the same
layer a flipped CGImage. Off during PiP, for audio-only streams, and
via the new Playback → Foldable → "Reflection Below Video" setting.
This commit is contained in:
Arkadiusz Fal
2026-10-01 20:59:48 +02:00
parent 2fd52fff27
commit 83895a1fd9
11 changed files with 431 additions and 0 deletions

View File

@@ -70,6 +70,7 @@ enum SettingsKey: String, CaseIterable {
case inAppOrientationLock
case rotateToMatchAspectRatio
case preferPortraitBrowsing
case tabletopReflection
// Home
case homeShortcutOrder

View File

@@ -65,6 +65,19 @@ extension SettingsManager {
set(newValue, for: .preferPortraitBrowsing)
}
}
/// Whether the iPhone Duo tabletop layout mirrors the video into the lower
/// half as a dim reflection below the hinge. Default is `true`.
var tabletopReflection: Bool {
get {
if let cached = _tabletopReflection { return cached }
return bool(for: .tabletopReflection, default: true)
}
set {
_tabletopReflection = newValue
set(newValue, for: .tabletopReflection)
}
}
#endif
#if os(macOS)

View File

@@ -78,6 +78,7 @@ final class SettingsManager {
var _inAppOrientationLock: Bool?
var _rotateToMatchAspectRatio: Bool?
var _preferPortraitBrowsing: Bool?
var _tabletopReflection: Bool?
#endif
#if os(macOS)
var _macPlayerSeparateWindow: Bool?
@@ -465,6 +466,7 @@ final class SettingsManager {
_inAppOrientationLock = nil
_rotateToMatchAspectRatio = nil
_preferPortraitBrowsing = nil
_tabletopReflection = nil
#endif
_iCloudSyncEnabled = nil
_lastSyncTime = nil

View File

@@ -13532,6 +13532,39 @@
}
}
},
"settings.playback.foldable.header" : {
"comment" : "Header for foldable iPhone player settings section",
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "Foldable"
}
}
}
},
"settings.playback.foldable.tabletopReflection" : {
"comment" : "Toggle for mirroring the video as a reflection below the hinge in the tabletop layout",
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "Reflection Below Video"
}
}
}
},
"settings.playback.foldable.tabletopReflection.footer" : {
"comment" : "Footer explaining the tabletop reflection option",
"localizations" : {
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "When the phone stands half-open like a laptop, the lower half shows a dim mirrored copy of the video."
}
}
}
},
"settings.playback.macOS.autoResizePlayer" : {
"comment" : "Toggle for automatically resizing player window to match video aspect ratio",
"localizations" : {

View File

@@ -0,0 +1,52 @@
//
// MPVReflectionLayer.swift
// Yattee
//
// Layer that shows a vertically mirrored copy of the rendered video frame,
// used for the "reflection" below the video in the iPhone Duo tabletop
// layout. The render view feeds it every presented frame.
//
import Foundation
import QuartzCore
import IOSurface
#if canImport(UIKit)
import UIKit
final class MPVReflectionLayer: CALayer {
override init() {
super.init()
contentsGravity = .resizeAspect
isOpaque = false
// Frame updates must not trigger implicit fades.
actions = ["contents": NSNull(), "bounds": NSNull(), "position": NSNull(), "transform": NSNull()]
}
override init(layer: Any) {
super.init(layer: layer)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
/// Show a surface whose rows are already mirrored (GL blit without Y flip).
func display(_ surface: IOSurface) {
contents = surface
}
/// Show an upright image; the layer mirrors it itself.
func displayMirrored(_ image: CGImage) {
if CATransform3DIsIdentity(transform) {
transform = CATransform3DMakeScale(1, -1, 1)
}
contents = image
}
func clear() {
contents = nil
}
}
#endif

View File

@@ -176,6 +176,44 @@ final class MPVRenderView: UIView {
/// Scale factor for PiP capture (1.0 = full res, 0.5 = half res)
private let pipCaptureScale: CGFloat = 1.0
// MARK: - Reflection Capture
/// Layer that receives a vertically mirrored, quarter-resolution copy of
/// every presented frame while `isReflectionEnabled` is set. Hosted by
/// `MPVReflectionView` (iPhone Duo tabletop layout); contents are already
/// mirrored, so the host applies no transform.
let reflectionLayer = MPVReflectionLayer()
/// Whether to mirror frames into `reflectionLayer` (set by the backend).
var isReflectionEnabled = false {
didSet {
guard isReflectionEnabled != oldValue, !isReflectionEnabled else { return }
renderQueue.async { [weak self] in
guard let self, let eaglContext else { return }
EAGLContext.setCurrent(eaglContext)
destroyReflectionCapture()
}
reflectionLayer.clear()
}
}
/// Ring of IOSurface-backed targets so CoreAnimation never reads the
/// buffer GL is currently writing.
private var reflectionTargets: [ReflectionTarget] = []
private var reflectionTargetIndex = 0
private var reflectionTextureCache: CVOpenGLESTextureCache?
private var reflectionCaptureWidth = 0
private var reflectionCaptureHeight = 0
/// Downscale factor for the reflection; the low resolution doubles as a cheap blur.
private let reflectionCaptureScale: CGFloat = 0.25
private struct ReflectionTarget {
let pixelBuffer: CVPixelBuffer
let texture: CVOpenGLESTexture
var framebuffer: GLuint
}
// MARK: - Full Resolution Rendering for PiP
/// Offscreen framebuffer for full-resolution rendering when PiP capture is active.
@@ -379,6 +417,7 @@ final class MPVRenderView: UIView {
EAGLContext.setCurrent(eaglContext)
destroyFullResFramebuffer()
destroyPiPCapture()
destroyReflectionCapture()
destroyFramebufferResources()
}
eaglContext = nil
@@ -968,6 +1007,11 @@ final class MPVRenderView: UIView {
width: renderWidth, height: renderHeight, success: ctxSet)
}
// Mirror the presented frame into the reflection layer if enabled
if isReflectionEnabled && mpvHasFrameReady && !isPiPActive {
captureFrameForReflection()
}
// Capture frame for PiP if enabled
if captureFramesForPiP && mpvHasFrameReady {
pipFrameCounter += 1
@@ -1302,6 +1346,118 @@ final class MPVRenderView: UIView {
}
}
// MARK: - Reflection Capture (Zero-Copy)
/// Blit the display framebuffer, downscaled and without the usual Y flip,
/// into the next IOSurface target and hand it to the reflection layer. GL's
/// bottom-left origin lands in the top-left-origin surface upside down,
/// which is exactly the mirrored image a reflection needs.
private func captureFrameForReflection() {
guard EAGLContext.current() === eaglContext, renderWidth > 0, renderHeight > 0 else { return }
setupReflectionCapture(
width: max(1, Int(CGFloat(renderWidth) * reflectionCaptureScale)),
height: max(1, Int(CGFloat(renderHeight) * reflectionCaptureScale))
)
guard !reflectionTargets.isEmpty else { return }
let target = reflectionTargets[reflectionTargetIndex]
reflectionTargetIndex = (reflectionTargetIndex + 1) % reflectionTargets.count
glBindFramebuffer(GLenum(GL_READ_FRAMEBUFFER), framebuffer)
glBindFramebuffer(GLenum(GL_DRAW_FRAMEBUFFER), target.framebuffer)
glBlitFramebuffer(
0, 0, renderWidth, renderHeight,
0, 0, GLint(reflectionCaptureWidth), GLint(reflectionCaptureHeight),
GLbitfield(GL_COLOR_BUFFER_BIT),
GLenum(GL_LINEAR)
)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), framebuffer)
glFlush()
guard let surface = CVPixelBufferGetIOSurface(target.pixelBuffer)?.takeUnretainedValue() else { return }
let layer = reflectionLayer
DispatchQueue.main.async {
layer.display(surface)
}
}
private func setupReflectionCapture(width: Int, height: Int) {
guard let eaglContext else { return }
if width == reflectionCaptureWidth && height == reflectionCaptureHeight && !reflectionTargets.isEmpty {
return
}
destroyReflectionCapture()
var cache: CVOpenGLESTextureCache?
guard CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, nil, eaglContext, nil, &cache) == kCVReturnSuccess,
let cache else {
LoggingService.shared.warning("MPV Reflection: Failed to create texture cache", category: .mpv)
return
}
reflectionTextureCache = cache
let attributes: [String: Any] = [
kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA,
kCVPixelBufferWidthKey as String: width,
kCVPixelBufferHeightKey as String: height,
kCVPixelBufferIOSurfacePropertiesKey as String: [:] as [String: Any],
kCVPixelBufferOpenGLESCompatibilityKey as String: true
]
var targets: [ReflectionTarget] = []
for _ in 0..<3 {
var pixelBuffer: CVPixelBuffer?
guard CVPixelBufferCreate(kCFAllocatorDefault, width, height, kCVPixelFormatType_32BGRA,
attributes as CFDictionary, &pixelBuffer) == kCVReturnSuccess,
let pixelBuffer else { break }
var texture: CVOpenGLESTexture?
guard CVOpenGLESTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, cache, pixelBuffer, nil, GLenum(GL_TEXTURE_2D), GL_RGBA,
GLsizei(width), GLsizei(height), GLenum(GL_BGRA), GLenum(GL_UNSIGNED_BYTE), 0, &texture
) == kCVReturnSuccess, let texture else { break }
var fbo: GLuint = 0
glGenFramebuffers(1, &fbo)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), fbo)
glFramebufferTexture2D(GLenum(GL_FRAMEBUFFER), GLenum(GL_COLOR_ATTACHMENT0), GLenum(GL_TEXTURE_2D),
CVOpenGLESTextureGetName(texture), 0)
guard glCheckFramebufferStatus(GLenum(GL_FRAMEBUFFER)) == GL_FRAMEBUFFER_COMPLETE else {
glDeleteFramebuffers(1, &fbo)
break
}
targets.append(ReflectionTarget(pixelBuffer: pixelBuffer, texture: texture, framebuffer: fbo))
}
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), framebuffer)
guard targets.count == 3 else {
LoggingService.shared.warning("MPV Reflection: Failed to create capture targets (\(targets.count)/3)", category: .mpv)
reflectionTargets = targets
destroyReflectionCapture()
return
}
reflectionTargets = targets
reflectionTargetIndex = 0
reflectionCaptureWidth = width
reflectionCaptureHeight = height
LoggingService.shared.debug("MPV Reflection: capture setup \(width)x\(height)", category: .mpv)
}
/// Must run on the render queue with the context current.
private func destroyReflectionCapture() {
for var target in reflectionTargets where target.framebuffer != 0 {
glDeleteFramebuffers(1, &target.framebuffer)
}
reflectionTargets = []
if let cache = reflectionTextureCache {
CVOpenGLESTextureCacheFlush(cache, 0)
}
reflectionTextureCache = nil
reflectionCaptureWidth = 0
reflectionCaptureHeight = 0
}
}
#endif

View File

@@ -64,6 +64,15 @@ final class MPVSoftwareRenderView: UIView {
/// Callback when view is added to window (for PiP setup)
var onDidMoveToWindow: ((UIView) -> Void)?
/// Mirrored copy of every frame for the tabletop reflection (see `MPVRenderView`).
let reflectionLayer = MPVReflectionLayer()
var isReflectionEnabled = false {
didSet {
if !isReflectionEnabled { reflectionLayer.clear() }
}
}
/// Dedicated queue for rendering operations
private let renderQueue = DispatchQueue(label: "stream.yattee.mpv.software-render", qos: .userInitiated)
@@ -434,6 +443,9 @@ final class MPVSoftwareRenderView: UIView {
DispatchQueue.main.async { [weak self] in
guard let self else { return }
self.layer.contents = image
if self.isReflectionEnabled {
self.reflectionLayer.displayMirrored(image)
}
}
// Notify on first frame rendered

View File

@@ -176,6 +176,16 @@ final class MPVBackend: PlayerBackend {
/// Set by PlayerService to collapse the player sheet.
var onPiPDidStart: (() -> Void)?
/// Layer mirroring the rendered frames for the tabletop reflection
/// (`MPVReflectionView`). Frames flow only while `setReflectionEnabled(true)`.
var reflectionLayer: CALayer? { _playerView?.reflectionLayer }
func setReflectionEnabled(_ enabled: Bool) {
guard let view = _playerView, view.isReflectionEnabled != enabled else { return }
MPVLogging.log("MPVBackend.setReflectionEnabled", details: "enabled:\(enabled)")
view.isReflectionEnabled = enabled
}
/// Pause video rendering (for smooth panscan animation)
func pauseRendering() {
MPVLogging.log("MPVBackend.pauseRendering called")

View File

@@ -34,6 +34,38 @@ extension ExpandedPlayerSheet {
static let tabletopTopBarInset: CGFloat = 72
static let tabletopBottomBarInset: CGFloat = 96
#if os(iOS)
/// Reflection strength at the hinge line; it fades to nothing at
/// `tabletopReflectionFadeEnd` of the mirrored video height.
static let tabletopReflectionOpacity: Double = 0.4
static let tabletopReflectionFadeEnd: CGFloat = 0.7
/// Softens the mirrored frames so the reflection reads as a glow, not a second video.
static let tabletopReflectionBlurRadius: CGFloat = 16
private var showsTabletopReflection: Bool {
guard appEnvironment?.settingsManager.tabletopReflection ?? true,
let playerState else { return false }
return playerState.isFirstFrameReady && playerState.isBufferReady
&& playerState.currentStream?.isAudioOnly != true
&& playerState.pipState != .active
}
/// Mirrored video frames sized like the fitted video, fading out downwards.
private func tabletopReflection(backend: MPVBackend, width: CGFloat, height: CGFloat) -> some View {
MPVReflectionView(backend: backend)
.frame(width: width, height: height)
.blur(radius: Self.tabletopReflectionBlurRadius)
.mask(
LinearGradient(
colors: [.white.opacity(Self.tabletopReflectionOpacity), .clear],
startPoint: .top,
endPoint: UnitPoint(x: 0.5, y: Self.tabletopReflectionFadeEnd)
)
)
.allowsHitTesting(false)
}
#endif
// MARK: - Layout Detection
/// Check if widescreen layout should be used based on available size.
@@ -385,6 +417,19 @@ extension ExpandedPlayerSheet {
.animation(isPanelDragging ? nil : .spring(response: 0.3, dampingFraction: 1.0), value: videoYOffset)
.animation(panelRevealOffset != 0 ? nil : .spring(response: 0.3, dampingFraction: 1.0), value: isPortraitPanelVisible)
#if os(iOS)
// Tabletop: mirror the video across the hinge line into the lower
// half, like a screen standing on a glossy table. The mirrored
// frames come from the render view; this only places and fades them.
if isTabletop, showsTabletopReflection,
let backend = playerService?.currentBackend as? MPVBackend {
let hingeY = layoutHeight - safeAreaInsets.top
tabletopReflection(backend: backend, width: videoWidth, height: videoHeight)
.position(x: screenWidth / 2 + fullscreenPlayerXOffset, y: 2 * hingeY - videoY)
.transition(.opacity)
}
#endif
// Controls layer - positioned based on panel state
// When panel visible: positioned to cover from top down to panel
// When fullscreen: positioned exactly like playerView so they align

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@@ -0,0 +1,79 @@
//
// MPVReflectionView.swift
// Yattee
//
// Hosts the backend's mirrored frame layer below the video in the iPhone
// Duo tabletop layout, so the lower half shows a dim "reflection" of the
// upper half like a screen standing on a glossy table.
//
import SwiftUI
#if os(iOS)
import UIKit
/// Shows the mirrored video frames the MPV render view captures while the
/// view is on screen. Sized to the fitted video; place it directly below the
/// hinge line and fade it with `tabletopReflectionOverlay`.
struct MPVReflectionView: UIViewRepresentable {
let backend: MPVBackend
func makeUIView(context: Context) -> ReflectionHostView {
let view = ReflectionHostView()
view.backend = backend
view.attach(backend.reflectionLayer)
backend.setReflectionEnabled(true)
return view
}
func updateUIView(_ uiView: ReflectionHostView, context: Context) {
// The backend's player view can be recreated; re-attach the current layer.
uiView.backend = backend
uiView.attach(backend.reflectionLayer)
backend.setReflectionEnabled(true)
}
static func dismantleUIView(_ uiView: ReflectionHostView, coordinator: ()) {
uiView.backend?.setReflectionEnabled(false)
uiView.attach(nil)
}
final class ReflectionHostView: UIView {
private weak var hostedLayer: CALayer?
weak var backend: MPVBackend?
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .clear
isUserInteractionEnabled = false
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
func attach(_ newLayer: CALayer?) {
guard newLayer !== hostedLayer else { return }
hostedLayer?.removeFromSuperlayer()
hostedLayer = newLayer
if let newLayer {
newLayer.frame = bounds
layer.addSublayer(newLayer)
}
}
override func layoutSubviews() {
super.layoutSubviews()
CATransaction.begin()
CATransaction.setDisableActions(true)
hostedLayer?.frame = bounds
CATransaction.commit()
}
deinit {
hostedLayer?.removeFromSuperlayer()
}
}
}
#endif

View File

@@ -23,6 +23,7 @@ struct PlaybackSettingsView: View {
QueueSection(settings: settings)
#if os(iOS)
OrientationSection(settings: settings)
FoldableSection(settings: settings)
#endif
}
}
@@ -362,6 +363,33 @@ private struct QueueSection: View {
}
}
// MARK: - Foldable Section (iOS)
#if os(iOS)
/// iPhone Duo only: options for the tabletop (laptop-like) player layout.
private struct FoldableSection: View {
@Bindable var settings: SettingsManager
@State private var hasHinge = HingeLayoutObserver.forceTabletop
var body: some View {
Group {
if hasHinge {
SettingsFormSection(
"settings.playback.foldable.header",
footer: "settings.playback.foldable.tabletopReflection.footer"
) {
Toggle(
String(localized: "settings.playback.foldable.tabletopReflection"),
isOn: $settings.tabletopReflection
)
}
}
}
.observeHinge(hasHinge: $hasHinge)
}
}
#endif
// MARK: - Orientation Section (iOS)
#if os(iOS)