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Four build 270 crash logs abort inside the GL driver (GLDContextRec::flushContextInternal) from presentRenderbuffer, reached from the immediate render queued by appDidBecomeActive/resumeRendering. Only displayLinkFired checked isInBackground; renders dispatched directly to the render queue could run, or present, after the app was backgrounded again, where GPU work is not permitted. Check isInBackground at the top of performRender and again before presenting. PiP rendering is unaffected.