- Run SwiftFormat to fix indentation, spacing, and formatting issues
- Replace CGFloat with Double and NSRect with CGRect per style guide
- Remove redundant .center alignment specifications
- Remove unnecessary @available checks for satisfied deployment targets
- Fix closure brace indentation for consistency
- Disable closure_end_indentation rule to resolve SwiftFormat conflict
All linting checks now pass with zero errors and warnings.
When displaying the video details overlay on iPad in non-fullscreen windows,
add 65px of left padding (50px for system controls width + 15px spacing) to
prevent content from overlapping with iPad system controls.
When the iPad window is resized (not fullscreen), player controls now have 10px horizontal padding from the edges for better spacing and visual comfort.
Adds fullscreen detection utility to Constants.swift to determine if the window occupies the full screen on iOS. Uses this to conditionally add leading padding to player controls on iPad in non-fullscreen windows, preventing overlap with system window controls.
When playing video fullscreen in a resizable window on iPad, the player
height was being forced to UIScreen.main.bounds.size.height, which is
the full screen size. In resizable windows, this caused the player
container to extend beyond the visible window bounds, clipping controls
at the bottom.
Now on iPad, the player uses natural geometry provided by its container
which respects actual window bounds, while iPhone continues using
screen-based calculation for proper fullscreen behavior.
Added plain button style for rate increase/decrease buttons on iOS. Fixed safe area insets in VerticalCells to respect sidebar navigation style on iOS.
Added height reservation to FavoriteItemView to prevent layout shifts during content loading. Changed HomeView to use LazyVStack for better performance. Converted QueueView from LazyVStack to VStack. Disabled animations on content count changes across multiple views to prevent jarring layout transitions. Added width constraint to stream button in PlaybackSettings.
Standardized picker and button sizing with consistent alignment and control sizes. Added SettingsPickerModifier to all macOS pickers with menu style. Improved rate buttons with proper sizing and alignment. Added text truncation for stream descriptions to prevent overflow.
Restructured PlayerControls view hierarchy by extracting controls content into a separate computed property for better code organization. Added shouldShowCustomControls property to VideoPlayerView to properly determine when custom controls should be shown vs system controls. Updated hover logic to only show/hide custom controls when appropriate.
This commit resolves multiple build errors caused by using APIs that
require newer OS versions than the deployment targets (macOS 11.0 and
tvOS 15.0).
macOS fixes:
- Add missing init(frame:) initializer to PlayerLayerView
- Add availability checks for textSelection modifier (macOS 12.0+)
- Add availability checks for AttributedString (macOS 12.0+)
- Add availability checks for listStyle.inset(alternatesRowBackgrounds:) (macOS 12.0+)
- Add availability checks for focusScope modifier (macOS 12.0+)
- Correct listRowSeparator availability from macOS 12.0 to 13.0
tvOS fixes:
- Use older onChange(of:) signature compatible with tvOS 15.0
- Add availability check for Menu with primaryAction (tvOS 17.0+)
All changes include appropriate fallbacks for older OS versions to
maintain backward compatibility.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Improve spacing in PlaybackSettings view by adding top padding to the
playback speed section for better visual separation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit addresses multiple SwiftUI performance bottlenecks identified
through code analysis, focusing on view rendering efficiency, list
performance, and memory usage optimization.
Key improvements:
- HomeView: Optimize async task management using structured concurrency
with async let to handle multiple Defaults updates in a single task
- VideoCell: Remove GeometryReader from VideoCellThumbnail to eliminate
layout thrashing; change @ObservedObject to computed property for shared
ThumbnailsModel
- ThumbnailView: Cache URL extension computation in init() instead of
recalculating on every body evaluation
- FavoriteItemView: Replace filter().prefix() with early-exit loop and
capacity reservation for significant performance gain on large lists
- ContentItemView: Optimize FetchRequest creation with direct predicate
construction only for video items, empty predicate for others
- VideoPlayerView: Fix playerSize didSet trigger by moving
updateSidebarQueue() calls to explicit onChange/onAppear handlers
- FeedView: Replace .unique() with Set-based deduplication for O(n)
performance and reduced allocations
- VerticalCells: Remove expensive sorting on every redraw; items should
be pre-sorted from source
These optimizations follow SwiftUI best practices by minimizing expensive
computations in view bodies, caching computed values, using efficient data
structures, and avoiding unnecessary redraws and layout passes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- fix subtitle disabling not working
- make subtitle adding/removing async
- make subtitle menu non blocking
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
- use displays refresh rate
- execute needs drawing with higher priority
- run create() with higher priority
- determine the number of threads used for rendering
- enable VSYNC and change video-sync to display-resample
- iOS/tvOS: set new display refresh rate on change
- run setSize with higher priority
- add more options to MPVClient
- get refresh rate updates
- sync refresh rate to fps
- update CADisplayLink to current refresh rate
- update refresh rate on macOS
- Add experimental feature to sync display with content fps
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
- iPad: rotate to device orientation on startup
- fixed controls in portrait fullscreen
- iOS: don’t call setNeedsDrawing multiple times
- On iOS we call set needs drawing only once.
- Added cooldown time to MPV.Client setNeedsDrawing to avoid multiple successive calls
- make fullscreen animation smoother
- dragGesture now calls toggleFullScreenAction
- fix tvOS and macOS build
Signed-off-by: Toni Förster <toni.foerster@gmail.com>
with #745 I left som testing changes in the PR that resulted in currentChapter index not being updated. This is fixed now.
Also, the ScrollViewReader waiter 0.5s before jumping to the current Chapter. So it is always drawn correctly.
Signed-off-by: Toni Förster <toni.foerster@gmail.com>