Commit Graph

10 Commits

Author SHA1 Message Date
Arkadiusz Fal
7b1a24a5b0 Morph the expanded player into the mini player on drag-to-dismiss
Releasing the dismiss drag now shrinks the player window onto its video and
flies it into the mini player's preview instead of sliding it off screen and
showing the mini player afterwards. The mini player stays mounted under the
expanded player and reports its preview frame, and the window is masked down
to the video while its root view is transformed onto that frame (with the
safe area the transform drops added back, so the content doesn't jump).

The handoff of the shared MPV view is made seamless: a freshly made player
container waits for its first layout before taking a view that is on screen
elsewhere, sizes and redraws it there, and the window hides in that same
frame. Resizing the render view draws the current frame into the recreated
framebuffer right away instead of leaving it blank until the next tick.

Falls back to the slide when no preview target is available (rotated
session, video preview hidden, different window size).
2026-10-09 23:59:51 +02:00
Arkadiusz Fal
4770bbe3b9 Remove dead code found by Periphery on all platforms
Delete declarations that Periphery reports unused on every platform that
compiles them (iOS, macOS, tvOS), including nine views used only by their
own previews. Platform-gated code still used on another platform, device-
only MPV render paths, migration models, CloudKit record names, App
Intents metadata and unused parameters are kept.
2026-10-08 23:57:56 +02:00
Arkadiusz Fal
83895a1fd9 Reflect the video below the hinge in the tabletop layout
The iPhone Duo tabletop layout mirrors every presented frame into the
lower half, blurred and fading out, like a screen standing on a glossy
table. The render view blits a quarter-resolution copy of the display
framebuffer into a ring of IOSurface-backed buffers (no Y flip, so the
surface is already mirrored) and hands it to a CALayer hosted by
MPVReflectionView; the simulator's software renderer feeds the same
layer a flipped CGImage. Off during PiP, for audio-only streams, and
via the new Playback → Foldable → "Reflection Below Video" setting.
2026-10-01 20:59:48 +02:00
Arkadiusz Fal
39041e4b39 Replace UIScreen.main with scene-local context
- List row hairlines read displayScale from the SwiftUI environment
- MPV render views take contentScaleFactor from traitCollection and
  re-apply it on UITraitDisplayScale changes
- ExpandedPlayerWindow scales against the presenting view's own height
- MPVPiPBridge sizes the PiP layer from the container view's window
  scene screen (UIScreen.main kept only as a nil-window fallback)
- WideScreenPlayerLayout falls back to the offered geometry size
- Remote control fullscreen state comes from the player sheet's layout
  pass via NavigationCoordinator.isWideScreenLayoutActive instead of
  screen bounds aspect
- Orientation TODOs for Dynamic Island side detection and
  prefersInterfaceOrientationLocked
2026-09-30 19:15:45 +02:00
Ramon
0db7b73d25 Fix black video, freezes, autoplay and clock on Apple TV HD (A8)
Fixes four bugs behind yattee#956 on Apple TV HD (AppleTV5,3, A8,
tvOS 26.5), where video played audio only with a permanently black
picture, never autoplayed, the clock stayed at 0:00, and navigating
during/after playback could freeze the whole app.

1. A8 GL driver deadlock (device-specific). glTexImage2D uploading
   float32 data into a float16 texture hangs in libGLImage's
   glgProcessPixelsWithProcessor (a dispatch_group_wait that never
   returns), permanently wedging mpv_render_context_render. mpv 0.37
   (commit 703f1588) turned on dithering (dither-depth=auto) and
   LUT-based scalers by default; on the A8 (no GL_EXT_texture_norm16)
   both upload float weights via that fatal conversion, and per-frame
   CPU plane uploads (videotoolbox-copy / software decode) hit the same
   path. Yattee 1.x shipped mpv 0.36 with these off, which is why the
   device worked there. Worked around on AppleTV5,3 only: dither-depth=no,
   hwdec=videotoolbox (zero-copy via IOSurface), and bilinear scalers.
   Confirmed by two on-device lldb backtraces.

2. Swift cooperative-pool starvation (all platforms). MPVClient's event
   loop ran as Task.detached and blocked a cooperative-pool thread for
   the client's entire lifetime. With two clients alive (active +
   pre-warmed) on a 2-core A8, both pool threads were held and every
   await in the app starved: the load pipeline froze at its first
   Task.sleep, killing autoplay, Now Playing and progress saving. Moved
   the event loop to a dedicated Thread; EAGLContext creation now bridges
   through GCD instead of Task.detached.

3. Leaked time-update gate (all platforms). PlayerService dropped all
   time updates while loadingVideoID was set; when a load task died
   mid-flight the flag leaked and the clock stayed at 0:00 during
   playback. Heal the gate on the ready/playing transition and leak-proof
   play() with a defer; log the previously silent load cancellation.

4. Orphaned player view (all platforms). Detach the shared render view in
   MPVContainerView.deinit when no successor container exists, and skip
   framebuffer recreation while the view is windowless, to stop a 100% CPU
   SwiftUI trait-update loop when opening a settings detail during playback.
2026-07-22 14:30:00 +02:00
Arkadiusz Fal
6aa5fd8ee7 Fix periodic tvOS playback stutter from render stalls on mpvQueue
Build 264 stutters for a split second every ~10 seconds. The periodic
playback-stats task fetches ~30 debug properties in one ~190ms block on
mpvQueue, and MPVClient.render() wrapped mpv_render_context_render in
mpvQueue.sync - so the render thread queued behind the fetch and stalled
~190ms, at exactly the stats interval. Build 261 predates the stats
task, which is why it was unaffected.

libmpv's render API is documented thread-safe relative to the client
API, so render-context calls no longer go through mpvQueue:

- New renderContextLock protects renderContext lifecycle vs use;
  render(), renderWithDepth(), renderSoftware(), reportSwap(),
  shouldRenderUpdateFrame() and hasRenderContext use it
- Render-update callbacks dispatch on a dedicated renderEventQueue so
  frame-ready notifications can't queue behind property/command work
- destroyRenderContext takes mpvQueue then the lock, still excluding
  in-flight renders during teardown
- The stats task skips its property fetch on iOS/tvOS unless verbose
  MPV logging is on (macOS keeps it for the render watchdog)
- performRender slow-frame warnings now break down render vs present
  time and report frame-delivery gaps for future triage
2026-07-19 00:53:06 +02:00
Arkadiusz Fal
4effe5d7a5 Fix low-FPS iOS PiP by reporting swaps while PiP is active
Since 1d9c5e3b performRender feeds swap timing to mpv via
mpv_render_context_report_swap, but only after presentRenderbuffer -
which is skipped while PiP is active. Once swap reports stop mid-stream,
display-vdrop's vsync estimation goes stale and mpv drops nearly every
frame (vo drop counter climbing ~19/s on a 24fps stream), turning PiP
into a slideshow.

The frame is genuinely displayed during PiP via the
AVSampleBufferDisplayLayer, so report the swap on that path too.
2026-06-15 09:26:43 +02:00
Arkadiusz Fal
76e5220c95 Fix no video on iOS/tvOS devices after GL two-thread hardening
1d9c5e3b removed the main-thread EAGLContext bind from setupAsync so
the context is never left current on two threads. But libmpv's
mpv_render_context_create requires a current GL context on the calling
thread (it probes glGetString(GL_VERSION)), so render context creation
failed with MPV_ERROR_UNSUPPORTED (-18) and every video played with no
--vo ("No render context set") on real iOS/tvOS devices.

Bind the context around the createRenderContext call and unbind right
after. The bind is scoped to setup, before the display link starts and
before any frame is rendered, so the never-left-current invariant that
protects the A10X fence fix (#947/#949) still holds.

Verified on Apple TV 4K (3rd gen): createRenderContext succeeds and
video frames render.

Claude-Session: https://claude.ai/code/session_01UEXP5f6F4S1zLdY8fdVuLJ
2026-06-04 21:24:43 +02:00
Arkadiusz Fal
fa6ad2235c Fix tvOS GL render pipeline defects behind A10X IOFence crash
Apple TV 4K 1st gen on tvOS 26 crashes to the home screen with a
"blocked by IOFence" gpuEvent at playback start (#949) and stutters
with a starved demuxer cache (#947). Defensive fixes in the shared
iOS/tvOS OpenGL path:

- Drain in-flight GPU work (glFinish) before destroying the
  renderbuffer, so a pending presentRenderbuffer fence can't hold the
  CAEAGLLayer IOSurface being torn down or reallocated
- Never leave the EAGLContext current on the main thread: framebuffer
  create/destroy and the background glFinish now unbind on exit, and
  setup no longer binds the context on main at all
- Disable retained backing on tvOS; it exists only for iOS PiP frame
  capture and adds per-frame IOSurface fence pressure
- Report swaps to mpv after each present so display-vdrop (the tvOS
  default video-sync) gets swap-timing feedback, matching macOS

Add verbose-gated diagnostics for remote triage: playback stats every
10s (cache fill/rate, dropped frames, hwdec, avsync) and a rate-limited
slow-frame warning in performRender.

Addresses #949 and #947
2026-05-31 11:27:09 +02:00
Arkadiusz Fal
100df744d9 Yattee v2 rewrite 2026-04-18 20:37:24 +02:00