Every layout pass with a new size recreated the framebuffer and rendered
synchronously on the render queue, blocking the main thread behind the
in-flight render. Animated layout changes (corner layout panel toggles,
rotation) dropped to a few frames per second. Size changes arriving in
quick succession now let the layer stretch the last frame and recreate
the framebuffer once the size settles; one-off resizes still recreate
immediately.
NowPlayingService set the media-library key MPMediaItemPropertyMediaType,
which MediaRemote ignores, so external clients classified playback as
audio. Use MPNowPlayingInfoPropertyMediaType instead.
Four build 270 crash logs abort inside the GL driver
(GLDContextRec::flushContextInternal) from presentRenderbuffer, reached
from the immediate render queued by appDidBecomeActive/resumeRendering.
Only displayLinkFired checked isInBackground; renders dispatched
directly to the render queue could run, or present, after the app was
backgrounded again, where GPU work is not permitted.
Check isInBackground at the top of performRender and again before
presenting. PiP rendering is unaffected.
17 of the build 270 crash logs are 0xdead10cc kills on the main thread
inside DataManager.save(), every one reached from the 5-second
PlayerService progress-save timer. During background audio the timer
keeps writing; when playback stops the app can be suspended mid-save,
still holding the SQLite lock in the shared app-group container.
Wrap the periodic save in a background-task assertion when the app is
not active, and skip the write when the position has not moved since
the last save, so a paused player stops writing every five seconds.
The remaining six 0xdead10cc logs die in DataManager.init recovering
the WAL during a background launch. They are most likely the aftermath
of these dirty kills, so store opening is left as is.
mpv's volume/mute properties are software volume applied before samples
reach the AO, and AVSampleBufferAudioRenderer queues ~2s ahead, so slider
and mute changes were heard only after the queue drained. With the
avfoundation AO active, drive ao-volume/ao-mute (renderer volume, instant)
and keep software volume neutral; other AOs keep software volume. Re-apply
on every audio reconfig since a new renderer starts at full volume.
Wide videos showed letterbox bars in the tiny iOS mini player preview right
after the dismiss morph, which lands the video filling the preview. The
container that takes the shared player view now sets mpv's keepaspect, so
the mini player fills its frame and every other surface keeps the aspect
ratio.
Releasing the dismiss drag now shrinks the player window onto its video and
flies it into the mini player's preview instead of sliding it off screen and
showing the mini player afterwards. The mini player stays mounted under the
expanded player and reports its preview frame, and the window is masked down
to the video while its root view is transformed onto that frame (with the
safe area the transform drops added back, so the content doesn't jump).
The handoff of the shared MPV view is made seamless: a freshly made player
container waits for its first layout before taking a view that is on screen
elsewhere, sizes and redraws it there, and the window hides in that same
frame. Resizing the render view draws the current frame into the recreated
framebuffer right away instead of leaving it blank until the next tick.
Falls back to the slide when no preview target is available (rotated
session, video preview hidden, different window size).
Delete declarations that Periphery reports unused on every platform that
compiles them (iOS, macOS, tvOS), including nine views used only by their
own previews. Platform-gated code still used on another platform, device-
only MPV render paths, migration models, CloudKit record names, App
Intents metadata and unused parameters are kept.
The swipe-action share sheet, the expanded player's safe area and the
Dynamic Island side check took connectedScenes.first, which ignores
which scene is active (on the iPhone Duo it can be the other panel's)
and presented the share sheet from the main window, behind an expanded
player.
UIApplication.foregroundWindowScene/foregroundWindow resolve the
foreground-active scene (else foreground-inactive, else any) and its
key window, the order the widescreen layout already used. The share
sheet now presents from the key window, which is the player's while it
is up. The tvOS display mode manager uses the same lookup.
AVSampleBufferAudioRenderer is the system media path, so it gets Spatial
Audio / Spatialize Stereo and head tracking, which audiounit and coreaudio
output never do. iOS now uses avfoundation,audiounit like tvOS, and all
macOS versions use avfoundation,coreaudio (previously only macOS 27+).
On macOS 27 AVKit can ignore a programmatic stopPictureInPicture while
PiP is active: no delegate calls, and the PiP window stays on screen
after the video is closed. If AVKit hasn't begun stopping 0.5 s after the
request, release the controller (which closes the window), run the
didStop cleanup and create a fresh controller.
Once PiP starts the player's container view collapses to zero, and
AVSampleBufferDisplayLayer stops laying out its internal video sublayer,
so resizing the PiP window left the video at its starting size in the
bottom-left corner. Force the layer's layout after each resize.
The iPhone Duo tabletop layout mirrors every presented frame into the
lower half, blurred and fading out, like a screen standing on a glossy
table. The render view blits a quarter-resolution copy of the display
framebuffer into a ring of IOSurface-backed buffers (no Y flip, so the
surface is already mirrored) and hands it to a CALayer hosted by
MPVReflectionView; the simulator's software renderer feeds the same
layer a flipped CGImage. Off during PiP, for audio-only streams, and
via the new Playback → Foldable → "Reflection Below Video" setting.
- List row hairlines read displayScale from the SwiftUI environment
- MPV render views take contentScaleFactor from traitCollection and
re-apply it on UITraitDisplayScale changes
- ExpandedPlayerWindow scales against the presenting view's own height
- MPVPiPBridge sizes the PiP layer from the container view's window
scene screen (UIScreen.main kept only as a nil-window fallback)
- WideScreenPlayerLayout falls back to the offered geometry size
- Remote control fullscreen state comes from the player sheet's layout
pass via NavigationCoordinator.isWideScreenLayoutActive instead of
screen bounds aspect
- Orientation TODOs for Dynamic Island side detection and
prefersInterfaceOrientationLocked
Tapping a related video kept the panel scrolled where it was, so the new
title was out of view, and the chapters section kept showing the previous
video's chapters until the new ones resolved.
The scroll config now carries the video identity and the shared page
scroll view scrolls to the top (without animation, resetting the reported
offset) whenever it changes. PlayerState.setCurrentVideo clears chapters
on a video id change, alongside comments and storyboards.
mpv_render_context_render slept until each frame's display time
(~40ms at 25fps) inside CAOpenGLLayer.display(), blocking main-thread
CoreAnimation commits and hitching UI scrolling during playback. Pass
MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME=0 and let CGL vsync pace
presentation instead.
Chapter lists highlighted the active row by reading currentTime in the
view body, re-rendering every row many times per second during
playback. PlayerState now stores a change-guarded activeChapterID
updated when time or chapters change, so views observe only chapter
transitions.
Phase 0 of the panels redesign, extraction only, no behavior changes:
- Unify comments loading on PlayerState: loadComments/loadMoreComments
become the single loader, used by both the player sheet preload and
the comments overlay (which previously had its own duplicate copy).
- Extract PanelResizeGrabber from FloatingDetailsPanel into the new
Views/Player/Panels/ directory.
- Extract the shared queue list from QueueManagementSheet into
QueueListView plus QueuePlaybackActions, reused by the tvOS panel.
- Remove the no-op wideLayoutPanelAlignment accessor from the settings
view model; the player reads the panel side from SettingsManager, so
the preset field was dead. The Codable field stays so old presets
decode.
Debrid and CDN download links (TorBox, Real-Debrid, presigned S3) hide the
file behind an opaque path, so the extension-based direct media check missed
them and every one was sent to Yattee Server for yt-dlp extraction, failing
outright when no server is configured.
Add DirectMediaProbe: a HEAD request classifies the response by Content-Type
and Content-Disposition, and when the type is generic or HEAD is refused, a
ranged GET sniffs the first bytes for container signatures (Matroska/WebM,
ISO BMFF, Ogg, FLAC, MP3, RIFF, FLV, ASF, MPEG-PS/TS, HLS and DASH
manifests). Anything playable goes straight to mpv with the server-reported
filename as the title; everything else falls back to extraction as before.
The probe runs ahead of the Yattee Server path in ExternalVideoView, both
OpenLinkSheet flows and the deep-link download path, and PlayerService
rebuilds direct_media streams itself so replays from history no longer
depend on a server either.
Since b08974f4 audio-only playback re-enabled the idle timer on every
platform. On tvOS idle means screensaver and then device sleep, which
suspends the app, stops playback, and turns the TV off over HDMI-CEC.
Always prevent sleep while playing on tvOS; iOS and macOS still let the
screen sleep in audio mode.
PlaybackRate.displayText/compactDisplayText used String(format: "%.2gx"), whose significant-figure notation dropped meaningful digits (1.25 -> "1.2x") and rounded others (1.75 -> "1.8x"). Replace with a fixed two-decimal format + trailing-zero strip so whole rates have no decimal (2 -> "2x"), halves show one (1.5 -> "1.5x"), and quarter-steps are preserved (1.25 -> "1.25x"). Adds a Swift Testing suite (PlaybackRateTests) proving red->green.
Timed links arrive wrapped as yattee://open?url=... from the share
extension, but the timestamp was parsed from the wrapper URL, where a
single-? form like youtu.be/ID?t=N hides t inside the url query item.
With no startTime the player fell back to saved watch progress.
- Add URLRouter.unwrapped(_:) resolving the wrapper to the inner URL
(raw remainder after ?url=, since the share extension does not encode
& and URLComponents would drop &t= parts) and use it in handleDeepLink
- Thread forceStartTime through openVideo/playPreferringDownloaded/play
so explicit link timestamps beat the 90%-watched restart threshold,
clamped to just before the end; resume flows keep the old behavior
- Carry the parsed timestamp through OpenLinkSheet's play action, which
dropped it entirely
- Cover timestamp parsing and wrapper unwrapping in NavigationTests
When queue mode was set to repeat one, the "Playing in N seconds"
countdown still appeared after a video ended, showing the next queued
video - then restarting the current one anyway. The video-end path
never consulted the queue mode; only playNext() did, after the
countdown had already run.
- PlayerService.backendDidFinishPlaying: restart immediately in repeat
one mode, regardless of queue contents, player visibility, background,
or PiP. This also fixes repeat one never looping with an empty queue.
- ExpandedPlayerSheet.isAutoPlayEnabled: false in repeat one mode, which
gates all countdown triggers (start on ended, overlay render, re-arm
on appear) on iOS/macOS.
- TVPlayerView.handleVideoEnded: early-return in repeat one mode so
tvOS shows neither the countdown nor the replay controls.
The previous fix rebuilt the quality chain when converting persisted
models back to videos, but many consumers discarded it again by
rendering bestThumbnail (usually a maxresdefault.jpg that 404s for
older videos) as a single URL with no fallback.
Extract the retry logic from VideoThumbnailView into FallbackLazyImage
and use it at every in-app site that can iterate: player thumbnails
(mini bar, expanded sheet loaders, autoplay previews, tvOS audio-mode
artwork - previously a silent black screen), video info card and tvOS
header, and the tvOS playlist cover.
Sites that fetch or send exactly one URL are rewritten to the
always-available hqdefault variant via Thumbnail.reliableURL (exposed
as Video.reliableThumbnailURL): Now Playing artwork, Top Shelf
snapshots, remote control state, the frozen transition thumbnail,
blurred info background, navigation covers, and playlist covers
derived from a video's first thumbnail in Invidious/Yattee Server
responses.
Also invert RecentPlaylist's upgrade helper, which rewrote covers *to*
maxresdefault, walk the quality chain when caching download thumbnails
for offline artwork instead of giving up after one 404, and expand the
remaining single-thumbnail Piped conversions into full chains.
With "Partially Watched Videos" set to Ask, opening a live stream showed
the resume sheet with a playback timestamp. A live position is relative
to the live edge, not a fixed timeline, so it is meaningless as a
playhead.
Live views are still recorded in history, but carry no resume position:
- WatchEntry gains a persisted isLive flag plus recordLiveWatch(), which
stores no position and clears state a drifting HLS duration may have
left behind. progress is always 0 and toVideo() propagates the flag so
history rows render the LIVE badge.
- from(video:) clamps duration, keeping Piped's -1 live sentinel out of
storage.
- DataManager routes live saves through recordLiveWatch() and clears the
flag on the non-live path (before updateProgress, so the auto-finish
check is not suppressed by the hard-0 live progress), letting an entry
heal once the stream becomes a VOD.
- PlayerService skips completion saves, always starts at the live edge,
and drops any startTime passed for a live video.
- The resume prompt, the "Continue at" button label, thumbnail progress
bars, "X remaining", Continue Watching and tvOS Top Shelf all exclude
live entries.
- CloudKit syncs isLive with the rest of the watch state: the conflict
resolver carries it with watchedSeconds/isFinished and the sync engine
applies it when merging into an existing entry. It is read leniently,
so the schema version stays at 2 and older clients keep parsing these
records.
Adds a "Load subtitle from file…" row to the Subtitles section on iOS
(document picker) and macOS (open panel), available when playing files
from local folder, SMB, or WebDAV sources. The picked file is copied
into the per-video temp subtitle directory, registered as a selectable
Caption (displayed by filename), and activated through the existing
loadCaption flow. The Subtitles tab and captions control button now
also appear for media-source files without any subtitles.
Streams built for local folder files carry no resolution/codec/fps
metadata (unknowable before demux), so the quality selector labeled
them "Unknown". Use the video track mpv reports (demux-w/h/fps, codec)
to fill those fields into a display-only copy of the stream — the
Video row and summary now show e.g. "720p · 30fps" with a codec badge.
Selection and tap handling keep using the original stream.
Files with multiple embedded tracks (e.g. MKV from media sources or
downloads) previously exposed none of them: mpv's track-list was never
read, aid was never set, and sid was only ever no/auto. The quality
selector showed no Audio or Subtitles tab for such files.
MPVClient now observes track-list/aid/sid and delivers a coalesced,
leniently decoded [MPVTrack] snapshot; selection state is derived from
the reported "selected" flags. Embedded tracks are switched live via
aid/sid (no reload), surfaced in the existing Audio/Subtitles sections
alongside external captions on iOS, tvOS and macOS. External sub-add/
audio-add tracks are filtered out to avoid double-listing. User picks
are sticky across same-video reloads (quality switch, audio mode,
retries) and preferred audio/subtitle languages auto-select a matching
embedded track once per load, with external captions taking precedence.
Two build 264 crashes on macOS 26.5.1 hit AppKit's non-finite-frame
trap (_NSViewValidateGeometry) on AVKit's PiP sample-buffer host view
during a routine layout pass. The NaN is produced inside AVKit from
geometry we feed it - either the manual PiP window resize around a
video switch or an infinite container rect copied into the sample
buffer layer frame.
Add a sanitizedGeometry helper that rejects NaN/infinite or degenerate
rects and apply it at every layer/window geometry write in the bridge
(updateLayerFrame variants, moveLayer, updateVideoAspectRatio,
resizePiPWindow, updateLayerFrameToMatchPiPWindow). Rejected writes are
logged with their call site so the actual source can be identified when
it reproduces, instead of crashing on the next CATransaction commit.
macOS 27 beta routes contentsScale changes (window moving between
screens) through Core Animation's implicit-animation path, which builds
a presentation copy of the layer via init(layer:). Our override re-ran
visual setters on that copy, and -[CAOpenGLLayer setColorspace:]
dereferences render state the shadow copy doesn't own, crashing with
EXC_BAD_ACCESS.
Drop the redundant setter block (super.init(layer:) already copies
presentation values) and disable implicit actions around the
contentsScale writes in MPVOGLView so the presentation-copy path is
never entered for scale updates.
Guard the deinit detach by superview so a container whose render view
was stolen by a newer, not-yet-windowed container cannot rip the shared
view out of it. Narrow the loading-gate heal to .ready only: the old
video still playing during the details/streams fetch can emit .playing,
which would open the gate to stale time updates and break the
stale-error suppression in play()'s catch.
Fixes four bugs behind yattee#956 on Apple TV HD (AppleTV5,3, A8,
tvOS 26.5), where video played audio only with a permanently black
picture, never autoplayed, the clock stayed at 0:00, and navigating
during/after playback could freeze the whole app.
1. A8 GL driver deadlock (device-specific). glTexImage2D uploading
float32 data into a float16 texture hangs in libGLImage's
glgProcessPixelsWithProcessor (a dispatch_group_wait that never
returns), permanently wedging mpv_render_context_render. mpv 0.37
(commit 703f1588) turned on dithering (dither-depth=auto) and
LUT-based scalers by default; on the A8 (no GL_EXT_texture_norm16)
both upload float weights via that fatal conversion, and per-frame
CPU plane uploads (videotoolbox-copy / software decode) hit the same
path. Yattee 1.x shipped mpv 0.36 with these off, which is why the
device worked there. Worked around on AppleTV5,3 only: dither-depth=no,
hwdec=videotoolbox (zero-copy via IOSurface), and bilinear scalers.
Confirmed by two on-device lldb backtraces.
2. Swift cooperative-pool starvation (all platforms). MPVClient's event
loop ran as Task.detached and blocked a cooperative-pool thread for
the client's entire lifetime. With two clients alive (active +
pre-warmed) on a 2-core A8, both pool threads were held and every
await in the app starved: the load pipeline froze at its first
Task.sleep, killing autoplay, Now Playing and progress saving. Moved
the event loop to a dedicated Thread; EAGLContext creation now bridges
through GCD instead of Task.detached.
3. Leaked time-update gate (all platforms). PlayerService dropped all
time updates while loadingVideoID was set; when a load task died
mid-flight the flag leaked and the clock stayed at 0:00 during
playback. Heal the gate on the ready/playing transition and leak-proof
play() with a defer; log the previously silent load cancellation.
4. Orphaned player view (all platforms). Detach the shared render view in
MPVContainerView.deinit when no successor container exists, and skip
framebuffer recreation while the view is windowless, to stop a 100% CPU
SwiftUI trait-update loop when opening a settings detail during playback.
The verbose toggles (MPV, remote control) kept working with the master
"Enable Logging" toggle off: the settings UI hides them, but their
stored values - verboseMPVLogging is even iCloud-synced - were still
honored at runtime, producing console output and enabling the periodic
MPV stats collection while logging appeared disabled.
Enable Logging now takes precedence everywhere:
- LoggingService gates its DEBUG-build OSLog console output on the
master toggle (it previously ran before the isEnabled guard, so the
Xcode console was never silent)
- MPVLogging requires loggingEnabled && verboseMPVLogging, which also
gates the 10s playback stats task via MPVLogging.verboseEnabled
- rcDebug in LocalNetworkService and RemoteControlCoordinator requires
the master toggle alongside verboseRemoteControlLogging
Build 264 stutters for a split second every ~10 seconds. The periodic
playback-stats task fetches ~30 debug properties in one ~190ms block on
mpvQueue, and MPVClient.render() wrapped mpv_render_context_render in
mpvQueue.sync - so the render thread queued behind the fetch and stalled
~190ms, at exactly the stats interval. Build 261 predates the stats
task, which is why it was unaffected.
libmpv's render API is documented thread-safe relative to the client
API, so render-context calls no longer go through mpvQueue:
- New renderContextLock protects renderContext lifecycle vs use;
render(), renderWithDepth(), renderSoftware(), reportSwap(),
shouldRenderUpdateFrame() and hasRenderContext use it
- Render-update callbacks dispatch on a dedicated renderEventQueue so
frame-ready notifications can't queue behind property/command work
- destroyRenderContext takes mpvQueue then the lock, still excluding
in-flight renders during teardown
- The stats task skips its property fetch on iOS/tvOS unless verbose
MPV logging is on (macOS keeps it for the render watchdog)
- performRender slow-frame warnings now break down render vs present
time and report frame-delivery gaps for future triage
Hide the toggle on macOS, where apps are never suspended and playback
always continues regardless of the setting. Pause playback on iOS when
backgrounding with the setting disabled — the audio background mode
previously kept mpv playing, making the off state a no-op.
Move the continue-playing policy into PlayerService and make the
backend's background render pause unconditional (PiP-gated only):
it is a GPU optimization that should not depend on the setting.
Also ungate the player sheet visibility handlers, which manage
foreground mini player rendering unrelated to background playback.
Audio-only streams never report a video size, so the aspect ratio of
the last played video stuck to the player area indefinitely once audio
mode was enabled. Reset it in play() when the selected stream is
audio-only, and let the macOS player window fall back to 16:9 instead
of keeping the previous lock.
Downloads bypass stream selection and reach play() as ready-made local
file streams, so audio mode never affected them. Apply the mode at that
choke point instead: swap a local video stream for the separately
downloaded audio track, or play a muxed file with the video track
disabled (vid set per-load in MPVClient, never toggled live). The
transform is bidirectional so stored audio-only queue/history entries
restore full video when the mode is off, and setAudioMode now reloads
downloaded content at the current position in both directions.
Naturally finished videos only saved their 100% progress locally
(play() deliberately skips the sync-on-switch when videoEndedNaturally
is set), so the watched state never reached other devices in the
autoplay flow. Save completion through updateWatchProgress, which
queues the iCloud sync.
Also queue the current playback position when the app enters
background, so backgrounding mid-video hands the position off to other
devices instead of only syncing on explicit stop or video switch.
Persistent per-platform mode that plays only the audio track to save
bandwidth and speed up loads. When enabled, stream selection picks the
best audio-only stream (preferred language, codec, bitrate) and never
fetches the video URL; toggling mid-video reloads at the current
position using the quality-switch path (live vid=no toggling is avoided
due to A/V desync).
- Toggle row in the player quality/settings sheet on iOS, macOS and
tvOS, next to lock controls
- New audioMode control button type (red when active) for player
controls and mini player layouts
- Picking a video quality explicitly turns the mode off; audio track
picks keep it on and now work while audio-only is playing
- Stream URL refresh preserves audio-only playback instead of
resurrecting video
- Queue preloads and history entries resolved before a toggle are
discarded so selection re-runs with the current mode
- tvOS player shows the video thumbnail instead of a black screen
during audio-only playback
- PiP button hidden for audio-only streams
On macOS 27 beta, mpv's coreaudio AO fails to initialize (channel layout
set rejected with paramErr -50). The existing ao=coreaudio,avfoundation
fallback restored audio, but exposed an mpv bug: init() registers a HAL
hotplug listener (AudioObjectAddPropertyListener on the system object,
with the raw ao pointer as user data) before the step that fails, and
the coreaudio_error path never unregisters it. mpv then frees the ao
and falls back to avfoundation, leaving a dangling listener per
playback start. The next audio device change (AirPods connect,
sleep/wake device republish) invokes the listener with the freed
pointer and crashes with a use-after-free SIGSEGV on the
HALC_ProxyNotification Call Listener Queue (observed in build 262;
faulting address was reused "texture_" shader string memory).
Gate the AO order by OS version: on macOS 27+ use
avfoundation,coreaudio so the failing coreaudio init never runs; older
macOS keeps the native coreaudio first with avfoundation as fallback.
Update the read-only defaults mirror in MPV options settings to match.
macOS 27 beta's AUHAL rejects mpv's channel-layout property with paramErr
(-50), so the coreaudio AO fails to initialize and playback is silent.
Change the macOS ao option from "coreaudio" to "coreaudio,avfoundation"
so mpv self-heals: older macOS keeps using coreaudio unchanged, while the
beta drops to avfoundation (AVSampleBufferAudioRenderer) instead of playing
no sound.
Closing the player window via its close button left isPlayerCollapsing
stuck true (windowShouldClose has no animation completion to clear it),
so the mini capsule preview kept mounting its render container and
grabbed the shared render view on the next expand - the video rendered
into the 44x26 thumbnail while the player window stayed black.
- Clear isPlayerCollapsing on the next runloop in windowShouldClose
- Give containers in the tracked player window priority to claim the
shared view (even from a visible owner), and refuse steals from the
visible player window by outside containers
- Prefer the largest container in the player window during recovery so
thumbnail-sized surfaces are never picked
- Add a watchdog misplaced-view check in MPVBackend that re-attaches
the render view when it lives outside the visible player window
- Include container bounds and tracked-window flag in attach/decline
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