Fix full screen layout of player

This commit is contained in:
Arkadiusz Fal 2022-09-11 18:25:10 +02:00
parent dffcfc8b06
commit f7fb8174cd

View File

@ -185,7 +185,7 @@ struct VideoPlayerView: View {
.offset(y: playerOffset)
.animation(dragGestureState ? .interactiveSpring(response: 0.05) : .easeOut(duration: 0.2), value: playerOffset)
.backport
.persistentSystemOverlays(!player.playingFullScreen)
.persistentSystemOverlays(!fullScreenPlayer)
#endif
#endif
}
@ -211,11 +211,11 @@ struct VideoPlayerView: View {
.clipShape(RoundedRectangle(cornerRadius: 4))
}
#if !os(tvOS)
.frame(maxWidth: player.playingFullScreen ? .infinity : player.playerSize.width)
.frame(maxWidth: fullScreenPlayer ? .infinity : player.playerSize.width)
#endif
#if !os(tvOS)
if !player.playingFullScreen && sidebarQueue {
if !fullScreenPlayer && sidebarQueue {
Spacer()
}
#endif
@ -256,12 +256,12 @@ struct VideoPlayerView: View {
}
var playerWidth: Double? {
player.playingFullScreen ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil
fullScreenPlayer ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil
}
var playerHeight: Double? {
let lockedPortrait = player.lockedOrientation?.contains(.portrait) ?? false
return player.playingFullScreen ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait || lockedPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
return fullScreenPlayer ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait || lockedPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
}
var playerEdgesIgnoringSafeArea: Edge.Set {
@ -269,7 +269,7 @@ struct VideoPlayerView: View {
return []
}
if player.playingFullScreen, UIDevice.current.orientation.isLandscape {
if fullScreenPlayer, UIDevice.current.orientation.isLandscape {
return [.vertical]
}
@ -297,12 +297,12 @@ struct VideoPlayerView: View {
VideoPlayerSizeModifier(
geometry: geometry,
aspectRatio: player.aspectRatio,
fullScreen: player.playingFullScreen
fullScreen: fullScreenPlayer
)
)
.overlay(playerPlaceholder)
#endif
.frame(maxWidth: player.playingFullScreen ? .infinity : nil, maxHeight: player.playingFullScreen ? .infinity : nil)
.frame(maxWidth: fullScreenPlayer ? .infinity : nil, maxHeight: fullScreenPlayer ? .infinity : nil)
.onHover { hovering in
hoveringPlayer = hovering
hovering ? player.controls.show() : player.controls.hide()
@ -327,7 +327,7 @@ struct VideoPlayerView: View {
.background(Color.black)
#if !os(tvOS)
if !player.playingFullScreen {
if !fullScreenPlayer {
VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
#if os(iOS)
.ignoresSafeArea(.all, edges: .bottom)
@ -347,7 +347,7 @@ struct VideoPlayerView: View {
}
#endif
}
.background(((colorScheme == .dark || player.playingFullScreen) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
.background(((colorScheme == .dark || fullScreenPlayer) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
#if os(macOS)
.frame(minWidth: 650)
#endif
@ -386,7 +386,7 @@ struct VideoPlayerView: View {
}
}
#endif
if !player.playingFullScreen {
if !fullScreenPlayer {
#if os(iOS)
if sidebarQueue {
PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
@ -403,11 +403,21 @@ struct VideoPlayerView: View {
#endif
}
}
.onChange(of: player.playingFullScreen) { newValue in
.onChange(of: fullScreenPlayer) { newValue in
if !newValue { player.controls.hideOverlays() }
}
#if os(iOS)
.statusBar(hidden: player.playingFullScreen)
.statusBar(hidden: fullScreenPlayer)
#endif
}
var fullScreenPlayer: Bool {
#if os(iOS)
player.playingFullScreen || verticalSizeClass == .compact
#elseif os(macOS)
player.playingFullScreen
#elseif os(tvOS)
true
#endif
}