Fix animation of overlays

This commit is contained in:
Arkadiusz Fal 2022-08-23 23:15:00 +02:00
parent 9197309115
commit 9def7fc8ac

View File

@ -60,42 +60,46 @@ struct VideoPlayerView: View {
var body: some View {
ZStack(alignment: overlayAlignment) {
videoPlayer
.zIndex(-1)
#if os(iOS)
.gesture(playerControls.presentingControlsOverlay ? videoPlayerCloseControlsOverlayGesture : nil)
.gesture(playerControls.presentingControlsOverlay ? videoPlayerCloseControlsOverlayGesture : nil)
#endif
if playerControls.presentingControlsOverlay {
HStack {
VStack {
if playerControls.presentingControlsOverlay {
HStack {
ControlsOverlay()
#if os(tvOS)
.onExitCommand {
withAnimation(PlayerControls.animation) {
playerControls.hideOverlays()
HStack {
ControlsOverlay()
#if os(tvOS)
.onExitCommand {
withAnimation(PlayerControls.animation) {
playerControls.hideOverlays()
}
}
}
.onPlayPauseCommand {
player.togglePlay()
.onPlayPauseCommand {
player.togglePlay()
}
#endif
.padding()
.modifier(ControlBackgroundModifier())
.clipShape(RoundedRectangle(cornerRadius: 4))
}
#if !os(tvOS)
.frame(maxWidth: fullScreenLayout ? .infinity : player.playerSize.width)
#endif
#if !os(tvOS)
if !fullScreenLayout && sidebarQueue {
Spacer()
}
#endif
.padding()
.modifier(ControlBackgroundModifier())
.clipShape(RoundedRectangle(cornerRadius: 4))
.transition(.opacity)
}
#if !os(tvOS)
.frame(maxWidth: fullScreenLayout ? .infinity : player.playerSize.width)
#endif
#if !os(tvOS)
if !fullScreenLayout && sidebarQueue {
Spacer()
}
#if os(tvOS)
.clipShape(RoundedRectangle(cornerRadius: 10))
#endif
.zIndex(1)
.transition(.opacity)
}
#if os(tvOS)
.clipShape(RoundedRectangle(cornerRadius: 10))
#endif
}
}
.onAppear {